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Chapter 2: Building Games / Building Items

Fill in the Numbers

Source GM Core pg. 133
You’re almost done! The final step is to fill in the numbers.

DCs

Source GM Core pg. 133
Choose any DCs for the item’s abilities, typically using the typical DCs in the table below. An item with a narrow function might have a DC up to 2 higher, and one that forces a save (such as with an aura) is typically 2 lower. The lower the DC, the quicker the item becomes obsolete.

Table 2–18: Magic Item DCs

Item LevelDC
115
216
317
418
519
620
723
824
925
1027
1128
1229
1330
1431
1534
1635
1737
1838
1941
2043

Item Prices

Source GM Core pg. 133
Each item level has a price range. Based on the item's role and abilities, decide where in that range to place it. There's plenty of variation, and you primarily need to worry about Price only if you expect the PCs will be able to sell it.

Primary items cost near the highest value for their level. They have a big impact on combat or player ability. This includes weapons, armor, and Perception items. The highest price is for items like runic weapon, magic armor, and apex items. So a +1 striking weapon is 100 gp at 4th level.

Secondary items, with middle values, give significant secondary benefits or enhance highly consequential noncombat or support skills like Medicine or Crafting.

Tertiary items, with low value, are weird or very specific items, ones not usually core to a character's build. Especially strange ones might fall into the gap between two levels.

Table 2–19: Permanent Magic Item Price

LevelPriceCore Item
110–20 gp
225–35 gp+1 weapon
345–60 gp+1 skill item
475–100 gp+1 striking weapon
5125–160 gp+1 armor
6200–250 gp
7300–360 gp
8415–500 gp+1 resilient armor
9575–700 gp+2 skill item
10820–1,000 gp+2 striking weapon
111,160–1,400 gp+2 resilient armor
121,640–2,000 gp+2 greater striking weapon
132,400–3,000 gp
143,600–4,500 gp+2 greater resilient armor
155,300–6,500 gp
167,900–10,000 gp+3 greater striking weapon
1712,000–15,000 gp+3 skill item, apex item
1818,600–24,000 gp+3 greater resilient armor
1930,400–40,000 gp+3 superior striking weapon
2052,000–70,000 gp+3 superior resilient armor

Consumables

Source GM Core pg. 133
Consumables have a slightly narrower range, with top-end items like scrolls, optimum healing potions, or super-useful consumables like a potion of invisibility at the high end.

Table 2–20: Consumable Price

LevelPrice
13–4 gp
25–7 gp
38–12 gp
413–20 gp
521–30 gp
631–50 gp
751–70 gp
871–100 gp
9101–150 gp
10151–200 gp
11201–300 gp
12301–400 gp
13401–600 gp
14601–900 gp
15901–1,300 gp
161,301–2,000 gp
172,001–3,000 gp
183,001–5,000 gp
195,001–8,000 gp
208,001–14,000 gp