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Primal Tradition

Source Core Rulebook pg. 299 4.0
An instinctual connection to and faith in the world, the cycle of day and night, the turning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Primal Cantrips

PFS StandardAcid SplashH: You splash a glob of acid that splatters your target and nearby creatures.
PFS StandardApproximate: Magically estimate the number of nearby objects.
PFS StandardDancing Lights: Create four floating lights you can move.
PFS StandardDeep BreathH: You take an incredibly deep breath and can hold it for the spell's duration.
PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardDetect MetalH: Sense whether metal is nearby.
PFS StandardDisrupt UndeadH: Damage undead with positive energy.
PFS StandardDraw Moisture: You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt.
PFS StandardEat FireH: You consume and ingest fire, making it less harmful to you.
PFS StandardElectric ArcH: Zap one or two creatures with lightning.
PFS StandardElemental CounterU: Each element in the elemental cycle counters another, and you can use your elemental spells to protect against elements they counter.
PFS StandardGale BlastH: Damage and push adjacent creatures with air.
PFS StandardGlass ShieldH: You summon a layer of clear glass to keep you from harm.
PFS StandardGouging ClawH: Morph your limb into a claw and attack with it.
PFS StandardGuidance: Divine guidance improves one roll.
PFS StandardHealing PlasterH: Transform mud into a healing plaster to treat wounds without healer's tools.
PFS StandardIlluminateH: You light all non-magical light sources in the area that use fire to provide their light—such as candles, lamps, and sconces.
PFS LimitedInside RopesHSU: You pull a large handful of guts from your midsection.
PFS LimitedInvoke True NameR: You speak the true name of a creature to more surely affect it with your magic.
PFS StandardKnow DirectionH: Find true north.
PFS StandardLightH: Make an object glow.
PFS StandardNeedle DartsH: You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardProtect CompanionH: Shield your eidolon or minion from harm.
PFS StandardPuff of PoisonH: Exhale toxins to poison a foe.
PFS StandardRay of FrostH: Damage a creature with cold.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.
PFS StandardRoot Reading: You gain general insights into the immediate vicinity by sending your sense through the root systems of trees and bushes.
PFS StandardRousing SplashH: You cause a splash of cold water to descend on an ally's head, granting some temporary vigor.
PFS StandardScatter ScreeH: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardSigilH: Leave a magical mark.
PFS StandardSlashing GustH: You slash your hand through the air, channeling miniature ripples of air from each finger to slice your enemy.
PFS StandardSpoutH: Batter creatures with a water blast that is larger if cast in a body of water.
PFS StandardStabilize: Stabilize a dying creature.
PFS StandardTake Root: Roots sprout from the flesh of the target and coil across the floor or around objects, reinforcing their stance or grip.
PFS StandardTameH: Make a domesticated animal friendlier to you.
PFS StandardTanglefootH: Conjure a vine to entangle a creature.
PFS StandardTimberH: You create a small dead tree in your space that falls over on anyone in its path, then immediately decomposes.
PFS StandardTremor SignsH: You send a series of tremors, no longer than a short sentence of speech, toward your target.

Primal 1st-Level Spells

PFS StandardAcidic BurstH: You create a shell of acid around yourself that immediately bursts outward.
PFS StandardAir Bubble: React to create air for a creature to breathe.
PFS LimitedAirburstHSU: A blast of wind wildly pushes everything nearby.
PFS StandardAlarmH: Be alerted if a creature enters a warded area.
PFS StandardAnimal AlliesH: Summon animals to briefly attack adjacent foes.
PFS StandardAnt Haul: Target can carry more.
PFS LimitedAqueous BlastHRS: You evoke a mass of water into the air around your outstretched fist.
PFS StandardBreadcrumbsH: Make a trail behind a creature.
PFS LimitedBriny BoltH: You hurl a bolt of saltwater from your extended hand.
PFS StandardBuffeting WindsH: You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.
PFS StandardBuoyant BubblesH: You create a thin layer of foamy bubbles that adhere to the target, causing it to float in water and similar liquids.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardCharmH: A creature becomes more friendly to you.
PFS StandardChilling SprayH: Icy shards fly out from you in a cone.
PFS StandardConductive Weapon: You channel powerful electric current through the metal of a weapon, zapping anyone the item hits.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardDehydrateH: You stir the inner fire of all things within the area, driving out moisture.
PFS StandardDetect PoisonHU: Determine whether an object or creature is poisonous or venomous.
PFS LimitedElysian WhimsySU: You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
PFS StandardFearH: Frighten a creature, possibly making it flee.
PFS StandardFeather Fall: React to slow a creature’s fall.
PFS StandardFleet Step: Make your Speed much faster.
PFS StandardFlourishing FloraH: Plants rapidly grow up from the ground.
PFS StandardForgeHU: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS StandardGoblin Pox: Infect a creature with goblin pox.
PFS StandardGrease: Coat a surface or object in slippery grease.
PFS LimitedGritty WheezeHSU: You exhale desiccating grit and sand in a small cloud.
PFS StandardGust of Wind: Wind blows out fires and knocks back objects and creatures.
PFS StandardHealH: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
PFS StandardHelpful StepsH: You call forth a ladder or staircase to help you reach greater heights.
PFS StandardHorizon Thunder SphereH: Gather energy and throw a ball of lightning.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS LimitedInkshotHRS: A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
PFS StandardInstant PotteryH: You pull earthen material out of the environment, then shape it into one or more earthenware objects that, in combination, can be up to light Bulk.
PFS StandardInterposing EarthH: You raise a flimsy barrier of earth to shield you from harm.
PFS StandardJumpH: Make an impressive leap.
PFS StandardJuvenile CompanionH: Turn your companion into its juvenile form.
PFS StandardLongstriderH: Increase your Speed for an hour.
PFS StandardLose the Path: React to impede and possibly divert a Stride.
PFS StandardMagic Fang: Make a creature's unarmed attacks magical temporarily.
PFS StandardMagic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS StandardNegate AromaH: Suppress a creature’s scent.
PFS LimitedNettleskinHSU: Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.
PFS StandardNoxious VaporsH: Form a toxic cloud that poisons and sickens.
PFS StandardPass Without TraceH: Make your tracks hard to find.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPest FormH: Turn into a nonthreatening animal.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardProtector TreeH: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS StandardPurify Food and Drink: Make beverages and meals safe.
PFS StandardPurifying IcicleHU: You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
PFS LimitedPutrefy Food and DrinkH: You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
PFS StandardQuick SortH: Automatically sort many objects.
PFS StandardRestyle: Make permanent style changes to clothing.
PFS LimitedScorching BlastHRS: You evoke a mass of fire into the air around your outstretched fist.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardSeashell of Stolen Sound: Copy a sound in a magical seashell.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardShielded ArmH: Reinforcing veins of ore run through the target's arm, letting it ward off blows with its bare skin.
PFS StandardShillelagh: Make a club or staff temporarily magical, and deal more damage to unnatural creatures.
PFS StandardShocking GraspH: Zap a creature with electricity.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSignal SkyrocketH: With a pinch of metallic powder and gunpowder, you call forth blistering red energy that shoots straight upward into the air and explodes, unleashing a crackling boom.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSpider Sting: Damage a creature and afflict it with spider venom.
PFS StandardSummon AnimalH: Conjure an animal to fight on your behalf.
PFS StandardSummon FeyH: Conjure a fey to fight on your behalf.
PFS StandardSummon Plant or FungusH: Conjure a plant or fungus to fight on your behalf.
PFS LimitedSwampcallHSU: You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
PFS StandardSynchronizeH: Place sigils on your targets that flash at a prespecified time.
PFS StandardTetherH: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardVentriloquismH: Throw your voice.
PFS StandardVerdant SproutH: You create a single plant seed imbued with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.
PFS LimitedVerminous LureSU: Upon casting, the target emits a musk that's captivating to certain animals.
PFS StandardWall of ShrubsH: You call forth a line of bushes native to the region to spring from the ground.
PFS StandardWeaken EarthH: You weaken the bonds that hold earth and stone together.
PFS StandardWeave WoodH: With a touch, you cause the target to break into fibrous strands that then weave themselves into a woven mundane object of the same Bulk or less, such as a basket, hat, shield, or mat.
PFS StandardWooden FistsH: Your arms and hands swell with new growth, transforming into tree trunks twice as big as their current size.

Primal 2nd-Level Spells

PFS StandardAcid ArrowH: Magical arrow deals acid damage persistently.
PFS LimitedAdvanced Scurvy: Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.
PFS StandardAnimal FormH: Turn into a dangerous animal.
PFS StandardAnimal Messenger: Send a Tiny animal to deliver a message.
PFS StandardAsh CloudH: Summon a cloud of hot ash and smoke.
PFS StandardBarkskinH: Target's skin is covered in protective bark.
PFS StandardBlazing ArmoryH: As long as you have magic, you're never unarmed.
PFS LimitedBlazing BladeHRS: A scimitar-shaped beam of fiery light springs from your free hand.
PFS LimitedBone SprayHSU: You fire a torrent of jagged bone shards from your hands.
PFS LimitedBoneshakerHSU: You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
PFS LimitedBralani ReferendumHSU: You enforce fair play with punishing zephyrs.
PFS LimitedBreath of DroughtHSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardBrine Dragon BileH: You spit a glob of caustic saltwater that stings the wounds of the creature.
PFS StandardBurrow WardH: You solidify the earth around you, hindering burrowing creatures.
PFS StandardCauterize Wounds: You seal bleeding wounds with fire.
PFS StandardClad in MetalH: You briefly swap the outer surface of the metal in an object with a suitable amount of a common precious metal from the Plane of Metal.
PFS LimitedClawsongHSU: You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
PFS StandardCleanse AirH: You purify the air in the area, making it clean and breathable.
PFS StandardContinual FlameH: A magical flame burns indefinitely.
PFS StandardCreate FoodH: Conjure food that can feed multiple creatures.
PFS StandardDancing ShieldHU: You levitate the touched shield and orbit it around a nearby ally.
PFS StandardDarknessH: Suppress all light in an area.
PFS StandardDarkvisionH: See in the dark.
PFS StandardDeafness: Make a creature deaf.
PFS StandardDismantleH: Temporarily disassemble an object into its components.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardElemental ZoneH: Make one element more damaging within a zone.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardEnhance VictualsH: Improve food or drink and remove poisons.
PFS StandardEnlargeH: A creature grows in size.
PFS StandardEntangle: Plants and fungi in an area grow to entangle and immobilize.
PFS StandardErase TrailHU: You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding EarthH: You throw a hard-packed ball of earth and stone at a creature, and the projectile explodes upon impact.
PFS StandardExtract Poison: Draw out poison from an object and make your next attack poisonous.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardFalsify HeatH: You veil the signs of the fires of vitality, altering the target's apparent body temperature.
PFS LimitedFear the SunHSU: You cause the creature's vision to become particularly sensitive.
PFS StandardFeast of AshesH: You curse the target with a hunger no food can sate.
PFS StandardFeral ShadesH: A cone of hound-shaped shades tear creatures apart.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFireproofH: You prevent the target item from conducting heat or catching fire for the spell's duration.
PFS StandardFlame WispH: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardFungal HyphaeH: Thin hyphae grow from your feet and plunge into the earth.
PFS StandardFungal InfestationH: Plant poisonous fungal growths in a creature.
PFS StandardGentle BreezeH: Take an incredibly deep breath.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardGlitterdust: Sparkling dust breaks invisibility and impedes vision.
PFS StandardGuiding Star: Constellations nudge the target to travel to a location you choose.
PFS StandardHeat MetalH: Make metal red hot.
PFS StandardHelpful Wood Spirits: Upon casting this spell, a cluster of little wood spirits tumbles into the area.
PFS StandardHumanoid FormH: Take the shape of a humanoid.
PFS StandardIgnite FireworksH: Throw exploding fireworks.
PFS LimitedImpart EmpathyHSU: You expand the target's ability to understand social cues that are normally beyond its comprehension.
PFS StandardInstant Armor: Set a contingency to return your armor to you.
PFS StandardIron GutH: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardLock ItemHU: One object held by a creature becomes fused to that creature's hand and can't be put down.
PFS StandardLoose Time's Arrow: Boost a group of creature's movement through time
PFS StandardMagnetic Attraction: Pull items with magnetism, even disarming metal weapons.
PFS StandardMagnetic RepulsionH: Push metal away, defending against metal weapons and armored foes.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS LimitedPack AttackHSU: You and one other target gain an uncanny coordination that helps you take down foes.
PFS StandardPave GroundH: You even out the ground and push aside low obstacles.
PFS StandardPhantom SteedH: Conjure a magical horse.
PFS StandardPropulsive Breeze: You create a current of wind at your ally's back, propelling their movement.
PFS StandardQuenchH: Put out fires and hurt fire creatures.
PFS LimitedRadiant FieldHSU: You create an area of bright light.
PFS StandardRapid Adaptation: Adapt your companion or eidolon to your environment.
PFS StandardReaper's Lantern: A ghostly lantern diminishes healing for the living and weakens undead.
PFS StandardRemove FearH: Free a creature from its fright.
PFS StandardRemove ParalysisH: Free a creature from paralysis.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.
PFS StandardRestorationH: Reduce a condition or lessen a toxin.
PFS StandardRestore SensesH: Remove a blinding or deafening effect.
PFS LimitedRime SlickHSU: You call down a chill wind.
PFS StandardRubble StepH: The target leaves behind a trail of shifting rubble that typically consists of stones, but you could choose another earthen material, such as loose sand or soil.
PFS StandardScorching RayH: Fire one to three rays of heat and flame at different foes.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardShape Wood: Reshape unworked wood as you choose.
PFS StandardShatterH: Shatter an object with a high-frequency sonic attack.
PFS StandardShrinkH: Reduce a willing creature to Tiny size.
PFS StandardSlough Skin: You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpeak with Animals: Communicate with animals.
PFS StandardSpider ClimbH: Give a creature a climb Speed.
PFS StandardSplinter VolleyH: You launch a volley of splinters at your foes.
PFS StandardStatusH: Keep track of a willing creature's location and well-being.
PFS StandardSudden BlightH: Decay living creatures and plants.
PFS LimitedSudden BoltHSU: You call down a small bolt of lightning on the target
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.
PFS StandardSummoner's Precaution: Set a contingency to avoid being knocked out alongside your eidolon.
PFS StandardSummoner's VisageH: Change your eidolon to cosmetically appear to be your identical twin.
PFS StandardThermal RemedyH: You adjust the delicate levels of bitter ingredients in food and drink to draw out their full restorative and fortifying properties.
PFS StandardThundering DominanceH: Make your companion or eidolon intimidating and let it emit a sonic roar.
PFS StandardTree Shape: Turn into a tree.
PFS StandardTremorsenseH: You become aware of vibrations in the ground around you.
PFS StandardVoice on the BreezeH: You whisper a secret message or sound into the wind, which carries it to a designated spot.
PFS StandardVomit SwarmH: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWater BreathingH: Allow creatures to breathe underwater.
PFS StandardWater WalkH: Buoy a creature so it can walk on water.
PFS StandardWaterproofH: You prevent the target item from taking on water or becoming wet for the duration of the spell.
PFS StandardWebH: Form a web that keeps creatures from moving.
Worm's RepastHRS: Gnawing worms materialize within the flesh of the target creature.

Primal 3rd-Level Spells

PFS StandardAnimal Vision: Project your senses through an animal.
PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardBlastbackH: You hit the ground with a shuddering boom, propelling the force of your fall out in a wave.
PFS StandardBlazing DiveH: Fly up, then dive in an explosion of superheated air.
PFS StandardBlindness: Strike a target blind.
PFS StandardBottomless StomachH: Store things in a creature's stomach.
Caster's ImpositionHSU: A magical interference prevents the target from contributing to any form of cooperative spellcasting.
PFS StandardCave FangsH: Sharp flowstone formations protrude from the ground and ceiling, dealing 6d6 piercing damage to creatures in the area with a basic Reflex save.
PFS StandardCloud Dragon's Cloak: A cloud of mist enshrouds the target, appearing much like the deflecting clouds created by cloud dragons.
PFS StandardCoral Scourge: Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement.
PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardCup of DustH: You curse the target with a thirst no drink can quench.
PFS StandardCurse of Lost TimeH: Artificially erode or age a target.
Cyclone RondoHR: Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind
PFS StandardDay's WeightH: Use time magic to fatigue a creature.
PFS StandardDive and BreachH: You make the briefest of dives through the Plane of Water.
PFS StandardDividing TrenchHU: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS StandardEarthbind: Bring a flying creature to the ground.
PFS StandardElemental AbsorptionH: Resist elemental effects and then release the energy against a foe.
PFS StandardElemental Annihilation WaveH: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardEnvenom CompanionH: Make your companion's attacks toxic.
PFS StandardFamiliar's Face: Implant your senses in your animal companion or familiar.
PFS LimitedFar SightSU: You can see distant objects as if they were closer.
PFS StandardFeet to FinsH: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS LimitedGasping MarshSU: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
PFS LimitedGlass SandHSU: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardGlyph of Warding: Store a spell in a symbol to make a trap.
PFS StandardHasteH: Speed up a creature so it can attack or move more often.
PFS LimitedHeatvisionHU: The target visually senses the heat energy emitted by the creatures and objects around it, gaining infrared vision at a range of 60 feet as a precise sense.
PFS StandardInsect FormH: Turn into a dangerous giant insect.
PFS StandardLife Connection: Set a contingency to take damage for an ally.
PFS StandardLife PactHU: Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
PFS StandardLightning BoltH: Lightning strikes all creatures in a line.
PFS StandardLotus WalkH: Lotuses, water lilies, and other watery plants bloom at your feet, allowing you to walk on the surface of water and other liquids.
PFS StandardMad Monkeys: Monkey spirits make mischief.
PFS StandardMagnetic AccelerationH: Magnetically launch an item to attack a foe.
PFS StandardMartyr's InterventionU: You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS StandardMind of Menace: Set a contingency to punish a foe's mental effect and protect yourself from it.
PFS LimitedMoonlight RayHSU: You unleash a holy beam of freezing moonlight.
PFS StandardMoth's SupperH: Your breath becomes ominous moths that detect nearby bloodshed and restore your vitality
PFS StandardNeutralize Poison: Cure a poison afflicting a creature.
PFS StandardNondetectionU: Protect a creature or object from detection.
PFS StandardOneiric Mire: Create illusory quicksand that tricks creatures into thinking they're stuck.
PFS StandardOrgansightH: See a foe's organs, and use your knowledge to deal precision damage.
PFS LimitedPainted ScoutHSU: You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.
PFS StandardPillar of Water: You create a large, self-contained cylinder of still, clear fresh water.
PFS StandardPositive AttunementH: Attune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.
PFS StandardRemove Disease: Cure a disease afflicting a creature.
PFS StandardSafe PassageH: Make an area safe to move through.
PFS StandardSand FormH: You grant the target's body and gear aspects of sand.
PFS StandardScrying RipplesH: You touch the water's surface, and as the ripples spread out, so do your senses.
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShadow Spy: A bird made of shadows and soil keeps watch over an area
PFS StandardShifting SandH: You cause the surface to heave.
PFS StandardShow the WayH: You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.
PFS StandardSlowH: Make a creature slower, reducing its actions.
PFS StandardSoothing Blossoms: Flowers assist recovery from persistent damage and afflictions.
PFS StandardStinking Cloud: Form a cloud that sickens creatures.
PFS StandardTempest Cloak: You shroud one creature in a cloak of fierce, howling winds, shielding it from attacks and making it difficult to approach.
PFS StandardThreefold Aspect: Switch between versions of yourself at different ages.
PFS LimitedUnseasonable SquallSU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS LimitedWall of RadianceHSU: You form a wall of brilliant light that obscures creatures.
PFS StandardWall of ThornsH: Grow a wall of brambles.
PFS StandardWall of Water: Create a wall of water, forcing foes to swim through.
PFS StandardWall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.
PFS StandardWarding Aggression: Strike an enemy to improve your defense against it, and extend the spell with further attacks.
PFS StandardWeb of Eyes: Put scrying sensors on creatures, allowing them to share their vision with others.
PFS StandardWooden DoubleH: A wooden double appears out of nowhere and takes the blow in your place.

Primal 4th-Level Spells

PFS StandardAerial FormH: Turn into a flying combatant.
PFS StandardAir Walk: Walk on air as though it were solid ground.
PFS StandardAirliftH: A massive rush of wind lifts, briefly carrying you and everything around you to a nearby destination.
PFS StandardBestial Curse: Make a humanoid take on features of a beast.
PFS StandardBloodspray CurseH: Curse a foe with deeper wounds and bleeding.
PFS StandardBursting BloomHU: You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines.
PFS LimitedCall the BloodHSU: With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
PFS StandardCinder SwarmH: You breathe life into a mass of fiery critters.
PFS LimitedCloak of LightHSU: You surround yourself in holy light that restores the living and rebuffs undead.
PFS LimitedCompel True NameR: You instruct the target to do something, compelling obedience by calling it by its true name.
PFS StandardCoral EruptionH: Create damaging areas of razor-sharp coral.
PFS StandardCountless Eyes: Cause magical eyes to appear all over a creature's body.
PFS StandardCreationH: Make a temporary object.
PFS StandardDinosaur FormH: Turn into a dinosaur.
PFS StandardDraw the LightningH: Call down lightning into you or a weapon.
PFS StandardElemental GiftH: Infuse an ally with one of the four elements.
PFS StandardElemental SenseH: The elements grant you sensory enhancements.
PFS LimitedElephant FormHSU: You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus.
PFS StandardEnhance SensesHU: You enhance the target's senses.
PFS StandardFey Form: Turn into a fey battle form.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
PFS StandardFreedom of Movement: A creature overcomes hindrances to its movement.
PFS StandardGaseous Form: Turn a willing creature into a flying cloud.
PFS StandardGlass FormH: You grant the target properties of dull, transparent glass.
PFS StandardGrasp of the DeepH: You grip one target with the phantasmal pressure of the deep sea, disorienting and crushing its lungs and joints.
PFS StandardGrasping EarthH: Handlike protrusions of rock and soil grab and bury creatures.
PFS StandardHallucinatory TerrainHU: A natural environment appears to be another kind of terrain.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardIce StormH: Call a storm cloud that pelts creatures with hail.
PFS StandardLife-Draining RootsH: Thorny roots erupt from your hands in a tangled cascade, puncturing creatures in the way of their growth and revitalizing you.
PFS StandardMisty MemoryU: Some say water holds memories or impressions of the past, and you can raise those memories to the surface to glimpse recent events.
PFS LimitedMovanic GlimmerHSU: You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.
PFS StandardMurderous VineH: Grab a creature with a vine.
PFS StandardOcular Overload: Set a contingency to interfere with the vision of a creature attacking you.
PFS StandardPetal StormH: A storm of razor-sharp petals slash creatures in the area.
PFS StandardPhoenix WardH: You raise a fiery shield around yourself, gaining resistance 10 to fire.
PFS StandardRadiant BeamHU: You fire a beam of blinding light from your outstretched hands.
Radiant Heart of DevotionHSU: You speak a fervent prayer for the heavens to assist you and your righteous allies.
PFS StandardReflective ScalesH: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardRigid FormH: You utilize wood's rigidity to prevent harmful shapechanging effects.
PFS StandardRust CloudH: Red-blown flecks of rust jitter in the air, forming a cloud of agitated particles.
PFS StandardRusting GraspH: Rapidly rust metal.
PFS StandardShape Stone: Reshape a cube of stone.
PFS StandardSliding BlocksH: You conjure up to six 5-foot stone cubes you can gently move with a gesture.
PFS StandardSoft Landing: Create a magical field that catches falling creatures and objects
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSoothing SpringH: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpeak with Plants: Communicate with plants and plant creatures.
PFS StandardSpike StonesH: Grow sharp spikes out of the ground.
PFS StandardStifling StillnessH: You make all air in the target area unnaturally still and unyielding, creating a shimmering haze.
PFS StandardStoneskinH: Harden a creature's skin into durable stone.
PFS LimitedSwarming Wasp StingsSU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardTortoise and the Hare: Quicken an ally and slow a foe.
PFS StandardVital BeaconH: Radiate vitality that heals creatures that touch you.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon StormH: Multiply a weapon you hold and attack many creatures with it.
PFS StandardYmeri's MarkH: You place the fiery mark of the Queen of the Inferno on the target, burning into the creature's very essence.
PFS StandardZephyr SlipH: An arresting breeze sweeps you up in an instant and moves you to safety.

Primal 5th-Level Spells

PFS StandardAcid StormH: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardBanishmentH: Send a creature back to its home plane.
PFS LimitedBlackfinger's BladesSU: You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS StandardBlessing of Defiance: Boost one of an ally's defenses.
PFS StandardBlinding FoamHU: You spray a colorful, caustic foam into the target's eyes, which clings to their face.
PFS StandardBlisterH: Grow large blisters on a creature and pop them to spray acid.
PFS StandardChameleon CoatH: Camouflage creatures to match their environment.
PFS StandardCloudkillH: Poison creatures in a cloud that moves away from you.
PFS StandardCone of ColdH: Bitter cold damages creatures in a cone.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardDeath Ward: Protect a creature against negative energy.
PFS StandardDesperate RepairU: You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.
PFS StandardElemental BreathH: You open a miniature portal to an elemental plane within your mouth, then exhale a powerful explosion of the plane's element.
PFS StandardElemental FormH: Turn into an elemental.
PFS StandardEngrave MemoryU: You store memories inside a stone.
PFS StandardEntwined RootsH: Slithering roots gird you and your allies in layers of flexible wooden protection.
PFS LimitedFire's PathwayHU: You step into a blazing fire that's big enough for you to fit inside and instantly teleport to any other fire within 5 miles that also has a sufficiently large size.
PFS StandardFlame DancerH: Fire encircles the target's hands and feet, and its eyes and hair catch ablaze.
PFS StandardFlames of Ego: Elegant flames of incredible beauty coruscate across the target's body, creating overconfidence and carelessness.
PFS StandardFlammable FumesH: Conjure poisonous fumes that can explode in flame.
PFS StandardFlowing Strike: Flow on a wave and attack on the way.
PFS StandardFreezing RainH: Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS LimitedGlimmer of Charm: Briefly improve the attitude of nearby creatures with a charming aura.
PFS StandardGrisly GrowthsH: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHealing WellH: Create a well that you and your allies can use to heal.
PFS StandardImpaling SpikeH: Skewer a creature with a cold iron spike.
PFS LimitedIncendiary FogRS: You summon a cloud of flammable black dust.
PFS LimitedLashunta's Life BubbleHSU: You create a replenishing protective bubble of fresh, temperate air around the target.
PFS StandardLightning StormH: Create clouds and repeatedly call down lightning bolts.
PFS StandardMantle of the Frozen Heart: Morph your body with ice, which you can change during the spell.
PFS StandardMantle of the Magma Heart: Morph yourself with fire, which you can change during the spell.
PFS RestrictedMantle of the Melting Heart: You bathe yourself in a mantle of liquid metal, gilding your skin and armor with an oily sheen.
PFS StandardMantle of the Unwavering Heart: Vines and branches envelop you in an instant, growing a wild bloom of colors that open to reveal your new form.
PFS StandardMariner's Curse: Infect a creature with the curse of the rolling sea.
PFS StandardMoon FrenzyH: Give willing creatures fangs and claws, and send them into a frenzy.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
PFS StandardPlant FormH: Turn into a dangerous plant creature.
PFS StandardPressure Zone: Air pressure drops precipitously, causing pain and debilitation in creatures' inner ears and joints.
Ravening MawHSU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
Ritual ObstructionSU: You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.
PFS LimitedSoulshelter VesselHSU: You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body.
PFS LimitedStormburstHSU: Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardSummon Healing ServitorHU: You call forth a servitor forged from raw positive energy to heal and bolster your allies.
PFS StandardTemporary Glyph: Quickly scribe a short-lived glyph to blast foes.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.
PFS StandardTree StrideHU: Teleport from tree to tree.
PFS StandardWall of Flesh: Spawn a wall of living flesh.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of StoneH: Shape a wall of stone.
PFS StandardWisdom of the WindsU: You ask a question of the spirits of air, imploring them to send signals through the winds to help you find your way.
PFS LimitedWyvern StingSU: You duplicate the venomous sting of a wyvern.

Primal 6th-Level Spells

PFS StandardArrow SalvoH: You conjure an immense wooden bow that launches a salvo of massive arrows at all nearby enemies.
PFS StandardBaleful Polymorph: Transform a creature into a harmless animal.
PFS StandardBlanket of Stars: A cloak of darkness hides you in the dark and dazzles those who get too close.
PFS StandardBlinding Fury: Curse a creature that attacks you, making its victims become invisible to it.
PFS LimitedCatch Your NameR: You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
PFS StandardChain LightningH: Lightning jumps from creature to creature.
PFS StandardDragon FormH: Turn into a dragon.
PFS StandardElemental Confluence: Summon a confluence of elementals of all four elements.
PFS StandardField of LifeH: Create a positive energy field that heals those within.
PFS StandardField of RazorsH: You grind a chunk of your choice of metal to fine dust between your hands and blow it into the air, where it grows into a tangle of wires covered in razor-sharp prongs.
PFS StandardFire SeedsH: Make four explosive acorns.
PFS StandardFlame VortexH: Invoke a moving tornado of fire and wind.
PFS StandardFlesh to Stone: Turn a living creature into a stone statue.
PFS StandardFrost Pillar: Ice crystallizes around a creature, imprisoning it within an icy pillar.
Hag's FruitSU: You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.
PFS StandardHalcyon InfusionHR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardLignify: You turn the target's flesh slowly into wood.
PFS StandardNature's ReprisalH: Anger plant life to slow and damage creatures.
PFS StandardNecrotizeH: Necrotize a foe's body, harming and randomly debilitating them.
PFS StandardPersonal Ocean: You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you.
PFS StandardPhantom OrchestraH: You orchestrate an invisible ensemble of lost sounds captured inside errant breezes across the Plane of Air, and you can direct this symphony to attack foes within range.
PFS StandardPurple Worm Sting: Damage a creature and infect it with purple worm venom.
PFS StandardRose's ThornsHU: Rose bushes with razor-sharp thorns sprout from the ground in the area.
PFS StandardScintillating SafeguardH: Reactively protect multiple creatures from harm with a magic barrier.
PFS StandardStone TellU: Speak to spirits within natural stone.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.
PFS StandardTangling Creepers: Entangle creatures in a burst and concentrate to lash out with immobilizing vines.
PFS StandardTrue Seeing: See through illusions and transmutations.
PFS StandardVitrifying BlastH: You launch a cone of glass shards, which embed in creatures to turn them partially to glass.
PFS StandardWall of MetalH: You call forth a sheet of metal, forming a wall of iron, low-grade cold iron, or standard-grade silver up to 60 feet long, 30 feet high, and 1/4 inch thick.

Primal 7th-Level Spells

Blightburn BlastSU: Inflict a creature with blightburn sickness.
PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardCorrosive BodyH: Turn your body into living acid.
PFS StandardCosmic Form: Turn into a battle form based on the sun or moon.
PFS StandardDancing Fountain: Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show.
PFS StandardEclipse BurstH: A globe of freezing darkness explodes in the area.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardFiery BodyH: Turn your body into living flame.
PFS StandardFinger of DeathH: Point at a creature to deal negative damage and possibly kill it instantly.
PFS StandardFrigid FlurryH: Turn into slashing snowflakes and fly in a straight line.
PFS StandardHeaving EarthH: You strike the ground, and unleash a wave that travels through the struck surface to the target.
PFS StandardHungry DepthsH: A spiral of dark, corrupted water appears in the ground, plunging open a door to the depths that seems to descend for miles.
PFS StandardMask of TerrorH: A creature’s fearsome illusory appearance frightens observers.
PFS LimitedMoonburstHSU: A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.
PFS StandardPollen PodsH: You cultivate four wooden bulbs, each filled with toxic pollen and sensitive to motion.
PFS StandardRegenerateH: Cause a creature to heal over time, regrow organs, and reattach body parts.
PFS StandardShock to the SystemH: A dense lightning cloud descends to fill the target's space, then fires a jolt of revitalizing lightning into the target.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.
PFS StandardVacuum: You inhale all air in the surrounding area, stealing the breath of nearby creatures.
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Primal 8th-Level Spells

PFS StandardAll is One, One is AllR: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS StandardBoil BloodH: Boil a foe's blood.
PFS StandardBurning BlossomsH: A tree fascinates enemies and burns creatures that stay beneath it.
PFS StandardClone Companion: Create a duplicate animal companion that mirrors your companion's actions.
PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.
PFS StandardFerrous FormH: Your body transforms entirely into flexible iron.
PFS StandardHorrid WiltingH: Pull moisture from creatures, damaging them.
PFS StandardMoment of Renewal: Give a day's recovery in an instant.
PFS StandardMonstrosity FormH: Turn into a powerful monster.
PFS StandardPolar RayH: Bitter cold damages and drains a creature.
PFS StandardPunishing Winds: A cyclone inhibits fight and traps creatures.
PFS StandardRainbow Fumarole: Multi-hued flames break through cracks in the ground, reaching high into the sky and giving off dangerous fumes.
PFS StandardSummon Elemental Herald: Your meditation into the different elemental planes connects you to them deeply, and this connection allows you to summon a herald of an elemental lord.
PFS StandardWhirlpoolH: With a spin of your hand, you create a large swirling vortex of storming waves.
PFS StandardWhirlwindH: Create a moving tornado to damage creatures and raise them into the air.
PFS StandardWind Walk: Turn creatures into swift-moving clouds.

Primal 9th-Level Spells

PFS StandardDisjunctionU: Deactivate or destroy a magic item.
PFS StandardImplosionH: Make a creature collapse in on itself.
PFS LimitedLinnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMagnetic Dominion: The roiling magnetic fields of the Plane of Metal radiate from you as you channel and reshape them at your merest thought.
PFS StandardMassacreH: Instantly kill multiple creatures.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.
PFS StandardNature's Enmity: Turn animals, plants, and weather against creatures of your choice.
PFS StandardOne with the Land: Merge into a natural feature to control the nearby environment.
PFS StandardShapechange: Transform into a form of your choice repeatedly.
PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.
PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Primal 10th-Level Spells

PFS StandardCataclysm: Call an instant, damaging cataclysm.
PFS LimitedDinosaur FortRS: You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.
PFS StandardElement Embodied: Turn into a massive elemental.
PFS StandardFated Confrontation: Isolate two fated opponents and let them twist each other's fate.
PFS StandardIndestructibility: Become briefly immune to everything.
PFS StandardNature Incarnate: Turn into a massive avatar of nature.
PFS LimitedNullify: React to automatically counteract a spell and take backlash damage.
PFS StandardPrimal Herd: Transform willing creatures into mammoths.
PFS StandardPrimal Phenomenon: Request for nature to duplicate primal spells.
PFS StandardRemakeU: Recreate a destroyed object.
PFS StandardRevival: Heal creatures in an area and return the dead to life temporarily.
PFS StandardSummon KaijuR: Summon an incarnate kaiju with effects depending on the specific kaiju.