
Pact of the Fey Paths Feat 14Uncommon Archetype Primal Source Rival Academies pg. 47Archetype PactbinderPrerequisites Pactbinder Dedication
You’ve sworn a pact with a powerful fey creature that longs to see the wonders of the Universe. You gain the Fey Jump ability. In exchange, you can no longer see the moon or stars as the fey steals those wonders from your eyes, and you must gaze at the empty sky for at least 10 minutes each night. If you do not, the fey revokes your benefits for the next day. If you go a week without gazing, the fey revokes your benefits until you atone.
Source Rival Academies pg. 47Frequency once per hour
(
concentrate,
primal,
teleportation You jump through the First World for a brief second, teleporting up 60 feet away to an empty space you can see. If this would bring another creature with you—even if you’re carrying it in an extradimensional container—the action is lost.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Archetype: This feat belongs to an archetype.
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to primal magic.