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Goblin Scavenger

Many goblins scavenge materials, shiny objects, and anything else they can get their hands on, but a goblin scavenger is the best at finding such useful items. More importantly, they're great at making use of them without killing themselves. Most of the time.

Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Goblin ScavengerCreature 4

Small Goblin Humanoid 
Source NPC Core pg. 186
Perception +14; darkvision
Languages Common, Goblin
Skills Crafting +12, Society +8, Stealth +11, Survival +10, Thievery +9
Str +1, Dex +3, Con +2, Int +2, Wis +3, Cha +0
Items big boom gun (10 rounds), bundle of fireworks, dogslicer, leather armor
AC 21; Fort +9, Ref +11, Will +13
HP 70
Finders Keepers [reaction] Trigger A creature within 15 feet drops an item; Requirements The goblin scavenger has a hand free; Effect The goblin scavenger Strides up to their speed to an adjacent square and Interacts to pick up the item. The movement triggers reactions as normal, but the Interact action to pick up the item does not.
Speed 25 feet
Melee [one-action] dogslicer +12 [+8/+4] (agile, backstabber, finesse), Damage 2d6+3 slashingMelee [one-action] jaws +12 [+7/+2] (unarmed), Damage 1d8+3 piercingRanged [one-action] big boom gun +14 [+9/+4] (cobbled; fatal d12; modular B, or S; range 20 feet; reload 1), Damage 2d6+2 modularFireworks Barrage [two-actions] (manipulate) Requirement The goblin scavenger has a free hand; Effect The goblin scavenger draws a bundle of fireworks and launches them toward a point within 60 feet, where they explode, dealing 1d10 fire damage and 1d10 sonic damage in a 10-foot burst. Every creature in the area must attempt a DC 21 Reflex save.
Critical Success The creature is unaffected. The goblin scavenger realizes that's because a firework fell at their feet and takes 2 fire damage when it explodes in their face.
Success The creature takes half damage.
Failure The creature takes full damage and is dazzled and deafened for 1 round.
Critical Failure As failure, except the creature is also stunned 1.
One Person's Junk The goblin scavenger intuitively knows how to make use of junk. When they use a weapon with the goblin trait or an improvised weapon, they do an additional die of damage (already included in the Strikes above).

All Monsters in "Goblin"

NameLevel
Big Boss Goblin6
Goblin Chef1
Goblin Commando1
Goblin Get Gang5
Goblin Pyro1
Goblin Scavenger4
Goblin War Chanter1
Goblin Warrior-1

Goblin

Source Monster Core pg. 174 1.1
These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call “longshanks.”

Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called “goblin dogs,” they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.

Sidebar - Additional Lore Goblin Leadership

Goblins have many paths to leadership of their bands. Some inherit it, while others earn it by being the strongest, smartest, meanest, most charismatic, or even just plain luckiest. Surviving a fireball that wipes everyone else in a get gang out because they were busy eating a pickle is one way to know you have the goblin hero-gods' favor!

Sidebar - Treasure and Rewards Goblin Treasure

Although goblin warrens are generally filthy dumps, they sometimes contain actual treasures stolen from longshanks or other goblin tribes. Typical treasures include small pieces of jewelry, shiny items such as hand mirrors, and gold teeth. As they rarely trust each other, many goblins keep their most cherished baubles on their persons; these, might include useful weapons or minor magic items.

Sidebar - Locations Goblin Warrens

Goblins construct ramshackle warrens in forests and coastal regions, usually near the settlements of other humanoids for ease of scavenging and raiding.

Sidebar - Advice and Rules Goblins Around The World

Simple adjustments to goblins let you reflect different heritages if you wish. To represent a charhide or snow goblin NPC, give it cold or fire resistance equal to its level, then reduce its maximum Hit Points by its level. Give a razortooth goblin a jaws attack with the same attack and damage bonuses as its primary melee attack, but with a base damage of 1d6 piercing damage.

Sidebar - Additional Lore New Outlooks

It's a new era for goblins: while many still pose a threat, others venture out on their own, contributing in their own fashion to the greater good. Most such goblins still care little about the rules, but many are in fact kind at heart. Goblins most likely to be found living or adventuring among other ancestries include chefs, scavengers, and those found in Monster Core: commandos, pyros, war chanters, and warriors.

Sidebar - Additional Lore The Goblin Song

The following ditty is perhaps the most infamous of goblin songs.

Goblins chew and goblins bite,
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!
Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!
Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!