There is a Legacy version
here.
Bounty HunterSource Player Core 2 pg. 191Whether for coin, glory, or justice, you know how to track, defeat, and capture dangerous individuals. You're accustomed to perusing wanted posters, following up on leads, and pursuing your quarry to hell and back. Once you locate your prey's trail, you're unshakable. Additionally, you have the skills and experience to subdue even the most troublesome mark and bring them in to secure your reward.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Archetype Dedication Source Player Core 2 pg. 191Archetype Bounty Hunter
When focused on finding your quarry, you’re relentless. You gain the
Hunt Prey action. You can use Hunt Prey to designate a creature that you’ve observed, heard about, or learned about through some other means, such as a bounty board or wanted poster. In addition to the other benefits of Hunt Prey, you can designate a target as your prey while Gathering Information about them, in addition to designating them as your prey when Tracking them as normal. If you have already identified your target and selected them as your prey, you gain a +2 circumstance bonus to checks to Gather Information about them.
If you already have Hunt Prey, you gain the
Monster Hunter feat in addition to the other benefits of this feat.
Ranger Source Player Core pg. 157 2.0Archetype Bounty Hunter* This version of the Monster Hunter feat is intended for use with an Archetype and has a different level for access than the
original feat.
You quickly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses in addition to any other benefits. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.
Archetype Exploration Source Player Core 2 pg. 191Archetype Bounty HunterPrerequisites Bounty Hunter DedicationRequirements You have designated prey with
Hunt Prey.
By spending 1 minute giving guidance to help hunt down your prey, you instruct up to five willing creatures to assist you. They gain a +1 circumstance bonus to Seek your prey, to Track your prey, and to Gather Information about your prey. You and the creatures assisting you gain a +1 circumstance bonus to initiative rolls when entering combat with your prey. These benefits lasts until you designate a new prey or your prey dies, whichever comes first. An individual creature assisting you loses this benefit if they’re out of your presence for too long to benefit from your instructions. This is usually 1 hour, but is determined by the GM.
Archetype Source Player Core 2 pg. 191Archetype Bounty HunterPrerequisites Bounty Hunter Dedication
You’re well-versed in weapons that allow you to bring bounties back in one piece, or at least alive. You have familiarity with the bola, sap, and whip; for the purposes of proficiency, you treat these weapons as simple weapons. You deal an additional 1d4 precision damage with these weapons when using them to make nonlethal Strikes against your prey while they’re off-guard to you. In addition, you take no penalty when making a nonlethal attack with a weapon without the nonlethal trait.
Legacy Content
Archetype Source Advanced Player's Guide pg. 163 2.0Archetype Bounty HunterPrerequisites Bounty Hunter DedicationTrigger Your prey is within reach and attempts to move away from you.
Your prey can't escape. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you've moved your full Speed. You can use Keep Pace to
Burrow,
Climb,
Fly, or
Swim instead of Stride if you have the corresponding movement type.
Archetype Source Player Core 2 pg. 191Archetype Bounty HunterPrerequisites Bounty Hunter DedicationTrigger Your prey is within reach and attempts to
move away from you.
Once you are upon your prey, they can’t escape.
Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use Keep Pace to
Burrow,
Climb,
Fly, or
Swim instead of Stride if you have the corresponding movement type.
Archetype Source Player Core 2 pg. 191Archetype Bounty HunterPrerequisites Bounty Hunter DedicationTrigger Your
prey critically fails on an attack roll against you with a melee
Strike.
Requirements Your prey is within your reach, you have one free hand, and your target is no more than one size larger than you.
You use an opening to capture your prey. You attempt an
Athletics check to
Grapple your prey.
Ranger Source Player Core pg. 162 2.0Archetypes Bounty Hunter,
Bounty Hunter,
Game Hunter* This version of the Double Prey feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can focus on two foes at once, hunting both of them down. When you use the Hunt Prey action, you can pick two creatures as your prey.