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There is a Legacy version here.

PFS StandardFire Giant

The most militaristic of giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. Most fire giant communities are built around elemental rifts, hot springs, or volcanic calderas and cannot be moved easily, inspiring unwavering defense against any intruders. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one's superior.

As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the giant matures. Beyond what they can forge in their volcanic furnaces, fire giants also look to tame dinosaurs, drakes, and hell hounds as tools of war.

Fire giants are usually identified by their powerful stature and bright orange hair that flickers and dances as if aflame. A typical fire giant stands about 14 feet tall, weighs around 7,000 pounds, and lives to be 350 years old.

Recall Knowledge - Humanoid (Society): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

Fire GiantCreature 10

Large Fire Giant Humanoid 
Source Monster Core pg. 166
Perception +18; low-light vision
Languages Common, Jotun, Pyric
Skills Athletics +25, Crafting +22, Intimidation +23, Nature +18
Str +7, Dex +0, Con +5, Int +2, Wis +2, Cha +0
Items +1 half plate, +1 striking greatsword, sack with 5 rocks
AC 31; Fort +23, Ref +16, Will +18
HP 175; Immunities fire; Weaknesses cold 10
Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] greatsword +24 [+19/+14] (magical, reach 10 feet, versatile P), Damage 2d12+13 slashingMelee [one-action] fist +23 [+19/+15] (agile, reach 10 feet), Damage 2d8+13 bludgeoningRanged [one-action] flame +21 [+16/+11] (fire, primal, range 120 feet), Damage 4d6 fire plus 2d6 persistent fireFlaming Stroke [two-actions] (fire, primal) The fire giant imbues their blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. They make one attack roll only and compare the result to each creature's AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant's multiple attack penalty.

All Monsters in "Giant"

NameLevel
Cloud Giant11
Fire Giant10
Frost Giant9
Marsh Giant8
Rune Giant16
Shadow Giant13
Stone Giant8

Giant

Source Monster Core pg. 164
Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.

Sidebar - Locations Giant Holdings

As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own. Giants of many types reside in the Saga Lands, where their ancestors were forced to serve ancient Thassilon, and in the Mindspin Mountains.

Sidebar - Related Creatures Giant Pets

As with many people, giants enjoy keeping pets. Large animals like bears and lions, megafauna like woolly mammoths, and dinosaurs are popular among many giants. Rune giants come closest to breaking this pattern, preferring to tend to their controlled giants, but esoteric types of giants often find equally curious pets.

Sidebar - Related Creatures Other Giants

Beyond the giants detailed here, many others dwell in remote regions of the world. Wood giants are peaceful guardians of the forests, cave giants lurk alone as vicious predators, and mountain giants are horrific butchers even other giants fear.

Sidebar - Advice and Rules Oversized Themes

Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.