Mythic Callings | Mythic Feats | Mythic Destinies


Receive Prayers Feat 14

Rare Concentrate Mental Mythic 
Source War of Immortals pg. 132
Archetype Godling
Prerequisites Godling Dedication

You open your senses so the prayers of mortals can better reach your ears. You gain a +1 status bonus to checks to Sense Motive, but only when attempting to ascertain hopes, prayers, wishes, and other strongly held desires of the target. You gain an even greater sense of your hierophant’s prayers, which grants you a constant status as a constant divine spell targeting your hierophant. The spell has unlimited duration and functions at any range, included across planar boundaries, and counteracting the spell merely suppresses it until your next daily preparations, though it automatically ends if the creature stops being your hierophant.

You gain the ability to cast breath of life once per day as a 5th-rank divine innate spell. You can cast this spell only on your hierophant, and the spell has unlimited range (your status spell typically alerting to you to when your hierophant would die).

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.