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There is a Remastered version here.

PFS LimitedDespot

Despots live to amass and exploit power over others.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite DespotCreature 6

Legacy Content

LE Medium Human Humanoid 
Source Gamemastery Guide pg. 248
Perception +13
Languages Common, Infernal
Skills Athletics +12, Deception +15, Diplomacy +14, Intimidation +15, Performance +15, Society +14, Warfare Lore +12
Str +2, Dex +2, Con +0, Int +4, Wis +2, Cha +4
Persistent Lies Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any attempts to later attempt a Perception check against the despot's Deception DC take a -2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception.
Items lesser darkvision elixir, minor healing potion (2), spiked gauntlet
AC 21; Fort +11, Ref +11, Will +15
HP 76
Speed 25 feet
Melee [one-action] spiked gauntlet +13 [+9/+5] (agile), Damage 1d4+2+4 piercingDivine Spontaneous Spells DC 25, attack +15 (+4 dmg); 3rd chilling darkness, enthrall, harm (4 slots); 2nd calm emotions, flaming sphere, see invisibility, undetectable alignment; 1st charm, command, fear, sanctuary (4 slots); Cantrips (3rd) chill touch, daze, message, produce flame, shield
Sorcerer Bloodline Spells DC 24, 1 Focus Point (+4 dmg); 3rd diabolic edict
Bloodline Magic When the despot casts a bloodline spell, enthrall, flaming sphere, or charm, either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to Deception checks for 1 round.Dangerous Sorcery When the despot Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage.

All Monsters in "Villains"

NameLevel
Antipaladin5
Conspiracist0
Deluded Mob4
Despot5
Fiend Caller3
Fleshwarper7
Gang Leader7
Hero Hunter13
Interrogator6
Mastermind4
Propaganist3
Reckless Scientist6
Saboteur2
Toady0
Warmonger10
Wealthy Vigilante8
World Ender16

Villains

Source Gamemastery Guide pg. 246
Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.