Mythic Callings | Mythic Feats | Mythic Destinies


Release Me! [one-action] Feat 14

Flourish Mythic 
Source War of Immortals pg. 123
Archetype Broken Chain
Prerequisites Broken Chain Dedication
Requirements An enemy has you grabbed or restrained.

Your retribution against one who would detain you is swift and dangerous. Make a melee Strike against the creature who has you grabbed or restrained. You can still make this attack even if you are restrained, though not if you are wielding a two-handed weapon. Unless your Strike is a critical failure, you can then attempt a check to Escape. If the creature who has you grabbed or restrained is the target of your Ultimatum of Liberation, you gain a +2 circumstance bonus to this check. Both the Strike and the Escape count toward your multiple attack penalty, but it doesn’t increase until you’ve made both rolls.

Traits

Flourish:

Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.