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Elder Child Of Belcorra

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Undead (Religion): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Elder Child Of BelcorraCreature 9

Legacy Content

Rare LE Small Mummy Undead 
Source Pathfinder #165: Eyes of Empty Death pg. 14
Perception +18; darkvision, tremorsense (imprecise) 30 feet
Languages Common, Gnomish, Undercommon
Skills Athletics +19, Nature +19, Stealth +19 (+21 while buried in a bog)
Str +6, Dex +3, Con +0, Int +0, Wis +3, Cha +0
AC 28; Fort +15, Ref +18, Will +20
HP 155 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 10; Weaknesses cold 10
Breath of the Bog (aura, divine, enchantment, mental) 30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 28 Fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours.Rise Up [reaction] Trigger A creature walks on top of a bog mummy that lies buried in the mud or peat below; Requirements Initiative has not yet been rolled; Effect The bog mummy automatically notices the creature and Burrows before rolling initiative.
Speed 20 feet; burrow 15 feet
Melee [one-action] fist +21 [+16/+11], Damage 2d10+8 bludgeoning plus bog rotPrimal Prepared Spells DC 28, attack +20; 4th air walk, barkskin, freedom of movement; 3rd blindness, glyph of warding, meld into stone; 2nd acid arrow, entangle, glitterdust; Cantrips (5th) acid splash, detect magic, prestidigitation, produce flame, read aura
Primal Innate Spells DC 28; 1st illusory disguise
Rituals DC 28; 4th plant growth
Bog Rot (curse, disease, divine, necromancy) This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-level resurrect ritual or similar magic; Saving Throw DC 21 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 3d6 negative damage and clumsy 1 (1 day)