Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


PFS StandardHelpful Tinkering [one-action] Feat 10

Legacy Content

Inventor Manipulate 
Source Guns & Gears pg. 29 2.0
Frequency once per 10 minutes
Prerequisites offensive boost

You don't just tinker with your own innovation, you fiddle with your allies' weapons as well (for their benefit, of course). Choose an ally in your reach and one of their weapons. Attempt a Crafting check against a high DC for your level.

Success For 1 minute, the chosen ally's Strikes with the chosen weapon gain the same offensive boost your innovation has.
Critical Failure Your ally takes damage of the type and amount that your offensive boost normally deals on a successful Strike.

Traits

Manipulate:

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.