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The Power of FaithHazard 7

Legacy Content

Unique Complex Haunt 
Source Kingmaker Adventure Path pg. 203
Complexity Complex
Stealth DC 27 (expert) to hear whispered prayers in Dwarven to Troag
Description The lingering essence of the dwarven worshippers who established this shrine demand deference to Torag and punish those who don't offer it.
Disable Diplomacy DC 27 (trained) to calm the lingering essence, Religion DC 23 (expert) to perform the required obeisance, or Thievery DC 30 (expert) to disrupt and redirect the essence harmlessly.
Prostrate [reaction] (divine, emotion, fear, illusion, incapacitation, mental); Trigger A creature moves more than 10 feet into the room. Effect A great weight settles on all creatures in area A4, and they must attempt a DC 25 Will save.

Critical Success The creature is unaffected by the haunt and is temporarily immune to it for 24 hours.
Success The creature feels pressed down by the weight— it takes a 10-foot penalty to all its speeds for as long as it remains in the room.
Failure The creature is knocked prone.
Critical Failure The creature is knocked prone and immobilized for 1 round.
Routine (3 actions; divine, enchantment, mental) Ghostly images of chanting dwarves float through the room, drifting between the creatures in the chamber. As they float, they use their 3 actions to target up to three different creatures in the room, touching their brows and filling that person's head with overwhelming but entirely mental choirs exalting the glory of Torag. The haunt targets prone creatures before other creatures, and a single creature cannot be targeted more than once per round. A targeted creature must attempt a DC 25 Will save; prone creatures take a –2 penalty on this saving throw.
Critical Success The creature is unaffected.
Success The creature takes 1d10 mental damage from the cacophonous choir in their head.
Failure The creature takes 2d10+9 mental damage from the cacophonous choir in their head.
Critical Failure The creature takes 3d10+18 mental damage from the cacophonous choir in their head and is knocked prone.
Reset The haunt deactivates as soon as no living creatures are in area A4, then resets after 1 hour has passed. It can be permanently destroyed by clearing the fortress of all creatures that don't follow Torag and rededicating it to the god with a consecrate ritual.