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PFS StandardHowling Spawn

While Desert's Howl is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert's Howl that stalk the sands of Thuvia. Though quite similar to the descriptions of Desert's Howl, they seem to be individuals who haven't yet fully completed their transformation into the terrifying beast. Whether these unfortunate people met a cruel fate similar to that which spawned Desert's Howl or are spawn of the nightmarish creature itself is unclear. Some reports of encounters with these creatures note that it's possible to revert the creature back to its humanoid form by cleansing its mind of nightmarish visions, though there's no solid evidence of such an event ever occurring.

Recall Knowledge - Aberration (Occultism): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Howling SpawnCreature 11

Source Monsters of Myth pg. 23
Perception +21; darkvision, fear scent 60 feet
Languages Aklo
Skills Athletics +20, Deception +17, Intimidation +21, Stealth +19, Survival +17
Str +7, Dex +6, Con +7, Int +3, Wis +4, Cha +3
Fear Scent Howling spawn can sense frightened creatures within 60 feet, using an incredibly accurate sense of psychic smell as a precise sense.
AC 29; Fort +22, Ref +19, Will +16
HP 155 (Regeneration 20 (deactivated by cold)), regeneration 20 (deactivated by cold); Immunities emotion, fear; Resistances fire 15; Weaknesses cold 10
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 25
Putrid Evanescence Frequency once per hour; Trigger The howling spawn is damaged by another creature; Effect The howling spawn bursts into a cloud of putrid smoke, ash, and nightmares, becoming invisible and teleporting up to 30 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a
hostile action, whichever comes first.
Speed 35 feet, climb 20 feet, fly 15 feet, swim 30 feet
Melee claw +22 [+18/+14] (agile, reach 10 feet), Damage 2d10-2+13 slashing plus GrabRanged spit +21 [+16/+11] (range 30 feet), Damage 1d6-2 fire plus 1d6-2 mental and paralytic secretionOccult Innate Spells DC 25 (-4 dmg); 5th hallucination; 4th dimension door, hallucinatory terrain; 2nd invisibility (self only), mirror image
Illusory Ambush The howling spawn shimmers with illusions and devastates a foe who lost track of its position. It Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it is undetected, it can attempt two claw Strikes against that enemy. The howling spawn remains undetected to the creature it's attacking until after resolving both of the claw attacks.Paralytic Secretion The howling spawn's saliva is a potent paralytic substance that drains the energy from its prey. A creature hit by its spit Strike must succeed at a DC 28 Fortitude save or become drained 1 as well as paralyzed for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4.Profane Feast Requirements The howling spawn has a creature grabbed; Effect The howling spawn begins to consume the creature, dealing 2d12+5 piercing damage (DC 28 basic Fortitude save) and exposing the creature to its paralytic secretion.