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Shoony Tiller

Nearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most agree it is better to live in cowardice than to die with that foolish, intangible principle taller races call “honor.” Many shoonies hone their skill with tools rather than arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, a shoony may put up a fight with whatever they have on hand; the average shoony can wield a simple shovel or pick in melee as well as most humans can wield a sword.

Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Shoony TillerCreature 0

Legacy Content

Rare NG Small Humanoid Shoony 
Source Pathfinder #153: Life's Long Shadows pg. 82
Perception +6; low-light vision
Languages Common, Shoony
Skills Athletics +7, Crafting +1, Deception +4, Farming Lore +3, Society +1, Survival +4
Str +3, Dex +1, Con +1, Int -1, Wis +2, Cha +2
Items hoe
AC 15; Fort +5, Ref +3, Will +6; A shoony's small, blunt snout and labyrinthine sinus system make them resistant to phenomena that assail the nose. When they rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), they get the outcome one degree of success better than the result of their roll.
HP 16
Speed 25 feet
Melee [one-action] hoe +6 [+1/-4], Damage 1d4+3 bludgeoningRanged [one-action] dirt clod +4 [-1/-6] (range increment 10 feet, thrown), Effect 1 nonlethalDig Quickly [two-actions] (manipulate) Requirements You are standing on dirt, sand, snow, or similar particulate material. Effect Your hands work as effectively as shovels when you need to dig a quick hole. You dig a shallow pit in the square you currently occupy, turning the square into difficult terrain (including for you). In addition, you also kick up a cloud of grit in a direction of your choice. The cloud extinguishes small, unattended, non-magical fires and helps smother the flames on burning creatures located within the cone; creatures in this cone that are taking persistent fire damage can immediately attempt an additional flat DC 15 check to end the persistent damage.

All Monsters in "Shoony"

NameLevel
Shoony Hierarch4
Shoony Militia Member2
Shoony Tiller0

Shoony

Source Pathfinder #153: Life's Long Shadows pg. 81
Shoonies are reclusive humanoids who resemble bipedal dogs with wrinkled faces and bulging eyes. They predominantly dwell in the grasslands and hilly plains of the Isle of Kortos. Shoony societies on Kortos are known for their agricultural prowess, industrious work ethic, and skill with tools to shape their environment.

Shoonies have a rich oral history and claim that their kind flourished all around Kortos in the days when the living god Aroden walked among them. Many shoonies believe that Aroden himself personally created the shoonies after he raised the island from the bottom of the sea, and that he had a deep affinity for their people. Whether or not such tales of companionship with the god of humanity are true, shoonies have drastically declined in numbers since Aroden’s death over a hundred years ago. Shoony elders point to strange environmental phenomena around their island home as one cause of their diminishment, and others attribute their decline to the rise of warmongering monsters in the area. In a world where might often makes right, it is hardly a surprise that the peaceful but timid shoonies are becoming increasingly rare.

Sidebar - Additional Lore Resources

Shoonies typically lack the resources to smelt and forge metal tools, weapons, and armor in any major capacity. Instead, they trade with other peoples for these precious resources. Farming, fishing, and hunting tools made of metal are especially vital to the shoony way of life, so shoony clans maintain good relations with any other clans or villages willing to trade with them. In exchange, shoony crops and animals grown for food make for reliable trade offerings, though the exchange rate is such that a shoony clan might acquire only one metal tool in a poor growing season.

Sidebar - Additional Lore Shoony Crops

While many shoony settlements rely on staple crops such as barley and beans, talented shoony farmers rarely settle for such mundane produce. Rumors speak of fiddlehead ferns that increase the speed of one’s gait, cabbages that fortify against toxins, and carrots that grant improved vision. Because shoonies alone know the secret to cultivating such wondrous vegetables, and because such veggies still rot and expire like mundane produce, finding these rare foodstuffs outside the Isle of Kortos is practically impossible.