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PFS StandardBaobhan Sith

Undeath is rare in the fey realm of the First World, for that plane's infusion with the raw power of life makes undead uncomfortable at best. Yet a few fey have adopted the vile practices and habits of notorious undead while still being living themselves, as seen in the blood-drinking habits of the murderous baobhan sith.

A baobhan sith avoids confrontations when outnumbered, and although territorial, they won't reveal their true nature to larger groups. They prefer to drink blood from victims they find attractive, and they avoid drinking blood from animals and beasts entirely, as they consider such activities to be uncultured.

Recall Knowledge - Fey (Nature): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Baobhan SithCreature 6

Legacy Content

Uncommon CE Medium Fey 
Source Bestiary 2 pg. 33 2.0
Perception +12; low-light vision
Languages Aklo, Common, Sylvan
Skills Acrobatics +15, Deception +15, Nature +12, Performance +15 (+17 when dancing), Stealth +15
Str +3, Dex +5, Con +2, Int +2, Wis +2, Cha +5
AC 24; Fort +12, Ref +17, Will +14
HP 105; Weaknesses cold iron 5
Speed 25 feet
Melee [one-action] claw +17 [+13/+9] (agile, finesse), Damage 2d6+6 slashing and 1d6 persistent bleedPrimal Innate Spells DC 24; 3rd mind reading (at will)
Captivating Dance [two-actions] (enchantment, incapacitation, mental, primal, visual) The baobhan sith sways rhythmically and Strides up to their Speed. Each creature within 30 feet of the baobhan sith at the end of their movement must attempt a DC 25 Will save.
Critical Success The creature is unaffected and is temporarily immune to Captivating Dance for 24 hours.
Success The creature is slowed 1 for 1 round and is temporarily immune to Captivating Dance for 24 hours.
Failure The creature is fascinated, and it must spend at least 1 of its actions on each of its turns to move closer to the baobhan sith as expediently as possible, while avoiding obvious dangers. If the creature ends its movement or turn adjacent to the fey, it is slowed 1 until the end of its next turn.
Critical Failure As failure, but the creature must spend each of its actions moving closer to the baobhan sith, and if it ends its movement or turn adjacent to the fey, it is paralyzed until the end of its next turn.
Change Shape [one-action] (concentrate, polymorph, primal, transmutation) The baobhan sith can transform into a large raven, with the effects from the bird option in the aerial form spell.Drink Blood [one-action] Requirements A bleeding creature is within the baobhan sith's reach; Effect The baobhan sith tries to Drink the Blood from the bleeding creature's wounds. The baobhan sith attempts an Athletics check against the victim's Fortitude DC. On a success, the victim becomes drained 1 and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that's already drained doesn't restore any Hit Points to the baobhan sith but increases the victim's drained value by 1. A victim's drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 Medicine check, and sufficient blood or a blood donor, reduces the drained value by 1.

Sidebar - Locations Haunting Lairs

A baobhan sith adores the aesthetics of abandoned homes, desolate burial grounds, and crumbling ruins. They strive to give their lairs a gothic beauty rather than allowing them to get run down and filthy.