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PFS StandardZombie Shambler

A zombie shambler is a slow-moving horror dangerous in larger groups.

Recall Knowledge - Undead (Religion): DC 13
Unspecific Lore: DC 11
Specific Lore: DC 8

Elite | Normal | Weak
Proficiency without Level

Zombie ShamblerCreature -1

Medium Mindless Undead Unholy Zombie 
Source Monster Core pg. 356
Perception +0; darkvision
Skills Athletics +7
Str +3, Dex -2, Con +2, Int -5, Wis +0, Cha -2
Slow A zombie is permanently slowed 1 and can't use reactions.
AC 12; Fort +6, Ref +0, Will +2
HP 20 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 5, vitality 5
Speed 25 feet
Melee [one-action] fist +7 [+2/-3], Damage 1d6+3 bludgeoning plus GrabZombie Bite [one-action] Requirements The zombie has a creature grabbed or restrained; Effect The zombie makes a jaws unarmed melee Strike against that creature with an attack modifier of +7 that deals 1d8+3 piercing damage.

All Monsters in "Zombie"

NameLevel
Plague Zombie1
Zombie Brute2
Zombie Hulk6
Zombie Shambler-1

Zombie

Source Monster Core pg. 356
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

Zombie Abilities

You can modify zombies with the following zombie abilities. Most zombies have one of these abilities; if you give a zombie more, you might want to increase its level and adjust its statistics.

Disgusting Pustules (disease) The zombie is covered in pustules that rupture when it takes any piercing damage or any critical hit. Adjacent creatures are hit with vile fluid, causing them to become sickened 1 unless they succeed at a Fortitude save against the moderate spell DC for the zombie's level.
Feast [two-actions] (manipulate) If the zombie is adjacent to a restrained or unconscious creature, or a corpse that died in the past hour, the zombie can feast upon its flesh. This restores an amount of Hit Points equal to the zombie's level. If the creature is alive, the zombie deals damage equal to its jaws, fist, or claw damage.
Plague-Ridden (disease) The zombie carries a plague that can create more of its own kind. This functions as the plague zombie's zombie rot, except at stage 5, the victim rises as another of the zombie's type, rather than a plague zombie. Use the high spell DC for the zombie's level.
Rotting Aura (aura, disease, void) The zombie emits an aura of rot and disease that causes wounds to fester. Any living creature that starts its turn within 10 feet of the zombie and is not at full Hit Points takes 1d6 void damage. This damage increases by 1d6 for every 6 levels the zombie has.
Unkillable This zombie is nigh unkillable. The zombie loses its weakness to slashing and gains resistance against all damage equal to its level (minimum 3), and it gains weakness equal to twice its level (minimum 6) to critical hits. Increase the zombie's level by 1 if you give it this ability.