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PFS StandardMummy Pharaoh

While mummy guardians are undead crafted from the corpses of sacrificed— usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath beneath the scorching desert sand is only somewhat less awful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact.

Recall Knowledge - Undead (Religion): DC 31
Unspecific Lore: DC 29
Specific Lore: DC 26

Elite | Normal | Weak
Proficiency without Level

Mummy PharaohCreature 9

Rare Medium Mummy Undead Unholy 
Source Monster Core pg. 235
Perception +20; darkvision
Languages Necril; plus any two languages they knew while alive
Skills Deception +18, Intimidation +20, Occultism +15, Religion +20, Stealth +13
Str +5, Dex +2, Con +4, Int +0, Wis +5, Cha +5
Rejuvenation (divine) When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the body is destroyed during that time, the process starts anew. A reforming mummy pharaoh is destroyed permanently if their tomb is consecrated.
Items +1 striking longspear
AC 27; Fort +19, Ref +15, Will +20; +1 status to all saves vs. vitality
HP 175 (sacred wrappings, void healing); Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 10, water 10
Undead Mastery (aura, divine) 100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.Reactive Strike [reaction] The mummy pharaoh can use Reactive Strike when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.Sacred Wrappings (divine) When a creature deals physical damage to the pharaoh or triggers one of the pharaoh's weaknesses, it must succeed at a DC 28 Will save or become doomed 1. Regardless of the results of the save, the creature is then immune to that mummy's sacred wrappings for 24 hours.
Speed 20 feet
Melee [one-action] longspear +21 [+16/+11] (magical, reach 10 feet), Damage 2d8+11 piercing plus 1d6 voidMelee [one-action] fist +20 [+16/+12] (agile), Damage 1d10+11 bludgeoning plus 1d6 voidSandstorm Wrath [two-actions] (concentrate, divine, earth, fire) The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh can't use Sandstorm Wrath again for 1d4 rounds.Veil of Sand [one-action] (aura, divine, earth) Sand whirls around the mummy pharaoh in a 5-foot emanation until the beginning of their next turn. Creatures inside the sand are concealed to those outside it and any living creature ending its turn within the sand takes 4d6 slashing damage with a DC 28 basic Fortitude save. Veil of Sand ends if the mummy takes damage from their water weakness.

All Monsters in "Mummy"

NameLevel
Mummy Guardian6
Mummy Pharaoh9

Mummy

Source Monster Core pg. 234
While many cultures practice mummification for benign reasons, undead mummies are created through grueling rituals, typically to provide eternally vigilant guardians. Much more rarely, a body mummified without those special rites can rise again due to its hatred of the living.

Sidebar - Additional Lore Faithful Preservation

Few faiths support mummification as a means of creating the undead. Certain Iroransects practice self-mummification, for example, and worshippers of the ancient Osirian god Set left behind many mummies in that empire's lands. Urgathoa'sfaith, however, wholeheartedly embraces the mummification of the willing and unwilling alike, producing most of the mummies in modern times.

Sidebar - Additional Lore Into Eternity

Undead mummies stand in a mockery of preserving bodies after death, trapping souls in their static husks rather than allowing them to enter the Great Beyond. Followers of Pharasma consider them an affront to their goddess on many levels, with some even refusing to perform the traditional rites their goddess supports.