Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Monk Details | Monk Feats | Monk Focus Spells | Monk Kits


Class Kits

Source Core Rulebook pg. 289 4.0
If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. Note than an adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Click here for the full rules on Class Kits.

Monk Kit

Source Player Core 2 pg. 227
Price 5 gp, 3 sp; Bulk 3 Bulk, 3 light; Money Left Over 9 gp, 7 sp
Armor explorer's clothing
Weapons darts (10)
Gear adventurer's pack, climbing kit, grappling hook, smoke ball (lesser)
Options staff (0 gp), longspear (5 sp)