Mythic Callings | Mythic Feats | Mythic Destinies


Stymie The Gods [two-actions] Feat 18

Rare Aura Mythic 
Source War of Immortals pg. 133
Archetype Godling
Frequency once per hour
Prerequisites Godling Dedication

By exerting your will as a nascent god present in the mortal realms, you can hold off the influences of most distant entities, even ones much older and more powerful than yourself. Either you or your hierophant are able to use this action. When either of you do, you both gain a +2 status bonus to Armor Class and saving throws against divine spells, as well as the spells, Strikes, and abilities of extraplanar creatures, for 3 rounds. This benefit affects both you and your hierophant even if you are on separate planes of existence when this ability is used.

If a Mythic Point is spent by the individual using Stymie the Gods, the bonus increases to +4 and the effects last for 10 minutes.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Aura:

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.