
Stormshard
Item 6+This Item may contain spoilers from the Triumph of the Tusk Adventure Path
Uncommon Magical Source Pathfinder #208: Hoof, Cinder, and Storm pg. 78Usage held in 1 hand; 
Bulk L
These shards of coalesced necromantic essence are sometimes found in the wake of an ancestor storm. Howling spirits are faintly visible, trapped inside the jagged, dark-green glass.
You can use the shard to cow the 
undead or briefly release the tormented souls from inside the glass. While you hold the stormshard, you gain a +1 item bonus to 
Intimidation checks to 
influence the undead. In addition, you can 
Demoralize undead creatures, even if those creatures are 
mindless or otherwise 
immune to 
emotion, 
fear, or 
mental effects.
Activate—Free the Spirits  [two-actions]  (
concentrate, 
manipulate); 
Frequency once per day; 
Effect You briefly release the spirits from the 
stormshard before drawing them back into the glass. Each creature in a 10-foot 
emanation takes 4d8 
void damage (DC 20 
basic Fortitude save). You treat the result of your saving throw as one degree of success better than its outcome.
StormshardItem 6
Source Pathfinder #208: Hoof, Cinder, and Storm pg. 79Price 230 gp
Greater StormshardItem 12
Source Pathfinder #208: Hoof, Cinder, and Storm pg. 79Price 1,800 gp
The item bonus increases to +2. When activating the 
stormshard to release the spirits, the damage increases to 8d8 (DC 29). In addition, you can choose to increase the radius of the 
emanation by up to 10 feet.
Major StormshardItem 18
Source Pathfinder #208: Hoof, Cinder, and Storm pg. 79Price 19,000 gp
The item bonus increases to +3. When activating the 
stormshard, the damage increases to 13d8 (DC 38), and you can increase the radius of the emanation by up to 20 feet.