All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Companion Items | Eidolon Items | Other Worn Items


PFS LimitedCultist CowlItem 3+

This Item may contain spoilers from the Seven Dooms for Sandpoint Adventure Path

Legacy Content

Uncommon Enchantment Magical 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 181
Usage worn cloak; Bulk
The fabric of a cultist cowl is either raspy burlap, durable cotton, or fine silk, depending on the item's power (and thus the implied import of the worshipper who wears it). When a character who worships a single deity dons a cultist cowl, the cowl's colors change to match those sacred to that deity, and the deity's symbol or rune appears on the lower front of the cowl that hangs just over the chest. These colors and symbols remain until a different worshipper wears the cowl. While worn, you gain a +1 item bonus to Religion checks. You also gain a +1 item bonus to all skill checks attempted to aid a ritual by being a secondary caster.

Cultist CowlItem 3

Source Pathfinder #200: Seven Dooms for Sandpoint pg. 181
Price 60 gp

Cultist Cowl (Greater)Item 9

Source Pathfinder #200: Seven Dooms for Sandpoint pg. 181
Price 650 gp
The cowl grants a +2 item bonus, and this bonus also applies to checks attempted as a primary caster to perform a ritual. The cowl can also be activated.

Activate [two-actions] envision, command; Frequency once per day; Effect The cowl casts crisis of faith (DC 25 Will) to your specification.

Cultist Cowl (Major)Item 17

Source Pathfinder #200: Seven Dooms for Sandpoint pg. 181
Price 14,000 gp
The cowl grants a +3 item bonus, and this bonus also applies to checks attempted as a primary caster to perform a ritual. The cowl can also be activated.

Activate [two-actions] envision, command; Frequency once per hour; Effect The cowl casts crisis of faith (DC 37 Will) heightened to 7th-level to your specification.