All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardCharnel Creation

Made of odd scraps of skin and muscle, a charnel creation is a grotesque parody of life. Though it has no mind, it can still go into a berserk rage when harmed, giving it a faint semblance of emotion. These constructs are often fashioned to guard the secret laboratories, unhallowed funerary grounds, and bloody charnel houses of fleshwarpers and necromancers who feel no compunctions about desecrating corpses for their own ends. Though the first charnel creation is believed to have been a misguided attempt to create life from simple base elements, these monstrosities are far from human. In isolated cases, echoes of a personality might rise in a charnel creation if the brain used as part of its construction belonged to a particularly powerful personality, but such tragic instances are (thankfully) rare in the extreme.

Recall Knowledge - Construct (Arcana, Crafting): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Charnel CreationCreature 8

Uncommon Large Construct Mindless 
Source Monster Core pg. 61
Perception +12; darkvision
Skills Athletics +19
Str +5, Dex -1, Con +3, Int -5, Wis +0, Cha -5
AC 26; Fort +18, Ref +14, Will +15
HP 140; Immunities bleed, death effects, disease, doomed, drained, electricity, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void; Resistances physical 5 (except adamantine), spells 5 (except fire)
Berserk A severely damaged charnel creation has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the creation must succeed at a DC 5 flat check or go berserk. A berserk creation wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. A creation loses its immunity to mental effects while berserk.Electric Healing Any time a charnel creation would be affected by an effect with the electricity trait, it loses any slowed condition it has and gains HP equal to half the damage the spell would have dealt. If the creation starts its turn in an area that deals electricity damage, it gains 2d4 HP.Electric Reflexes [reaction] Trigger The creation would be affected by an effect with the electricity trait and a creature is in its reach; Effect The creation lashes out and tries to grab a nearby creature. The creation attempts an Athletics check to Grapple a creature within reach. The creature also takes 3d6 electricity damage on a success, or 6d6 electricity damage on a critical success.
Speed 25 feet
Melee [one-action] fist +20 [+15/+10] (magical, reach 10 feet), Damage 2d10+7 bludgeoningBerserk Slam [one-action] Requirements The charnel creation is berserk; Effect The charnel creation Strikes with its fist at a –1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target prone.

Sidebar - Treasure and Rewards Useless Remnants

Few buyers want anything to do with the remains of a destroyed charnel creation. An adventurer's best bet for profiting off of a charnel creation body is to disassemble it piece by piece, extract the few contraptions of steel and copper meant to harness electricity, and sell the parts to tinkerers who ask few questions.