There is a Legacy version
here.
ChampionSource Player Core 2 pg. 177PFS Note Characters with the Champion archetype also gain the Divine Aura feature as listed in the champion class.
You've sworn a solemn oath to your deity, who has granted you champion powers to aid you in your cause.
Multiclass Champion Characters
The champion archetype greatly improves defenses, particularly armor. It's a great way for a character to gain armor proficiency or a powerful defensive reaction. You might choose a deity closely themed to your class, such as Nethys for a wizard.
Archetype Dedication Multiclass Source Player Core 2 pg. 177Archetype ChampionPrerequisites Charisma +2; Strength +2
Choose a deity. You are bound by your deity’s anathema and can receive that deity’s divine sanctification. Choose a cause as you would if you were a champion, with the same options a champion must abide by. You gain its edicts and anathema but don’t gain the other abilities.
You become trained in
Religion and your deity’s associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC. If you later gain a devotion spell, you become trained in spell attack modifier and spell DC. You become trained in light armor and medium armor. If you already were trained in light armor and medium armor, you gain training in heavy armor as well. Whenever you gain a class feature that grants you expert or greater proficiency in any type of armor (but not unarmored defense), you also gain that proficiency in the armor types granted to you by this feat. If you have a class feature that grants you expert proficiency in unarmored defense and you’re 13th level or higher, you also become an expert in the armor types granted to you by this feat.
Archetype Source Player Core 2 pg. 177Archetype ChampionPrerequisites Champion Dedication;
Champion Dedication
You gain a 1st- or 2nd-level champion feat.
Archetype Source Player Core 2 pg. 177Archetype ChampionPrerequisites Champion Dedication; class granting no more Hit Points per level than 8 + your Constitution modifier
You gain 3 additional Hit Points for each champion archetype class feat you have. As you continue selecting champion archetype class feats, you continue to gain additional Hit Points in this way.
Archetype Source Player Core 2 pg. 177Archetype Champion
You gain a devotion spell of your choice listed in the devotion spells class feature, following the same restrictions listed there.
Legacy Content
Archetype Source Core Rulebook pg. 223 4.0Archetype ChampionPrerequisites Champion Dedication
You gain the appropriate devotion spell for your
cause (
lay on hands for the paladin, redeemer, and liberator). If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying or serving your deity.
Archetype Source Player Core 2 pg. 177Archetype ChampionPrerequisites Basic Devotion
You gain one champion feat. For the purpose of meeting its prerequisites, your champion level is equal to half your character level.
Special You can select this feat more than once. Each time you select it, you gain another champion feat.
Archetype Source Player Core 2 pg. 177Archetype ChampionPrerequisites Champion Dedication
You can gain and use the champion’s reaction associated with your cause.
Archetype Source Player Core 2 pg. 177Archetype ChampionPrerequisites Champion Dedication
You gain the blessing of the devoted class feature, choosing from the listed blessings or any other to which you have access.
Legacy Content
Archetype Source Core Rulebook pg. 223 4.0Archetype ChampionPrerequisites Champion Dedication
You gain a
divine ally of your choice.
Legacy Content
Archetype Source Core Rulebook pg. 223 4.0Archetype ChampionPrerequisites Champion Dedication; expert in unarmored defense or one or more types of armor
Your proficiency ranks for light armor, medium armor, heavy armor, and unarmored defense increase to expert.