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PFS StandardPushing Gust [two-actions] Focus 1

Legacy Content

Uncommon Air Cleric Conjuration 
Source Core Rulebook pg. 395 4.0
Domain air
Cast [two-actions] somatic, verbal
Range 500 feet; Targets 1 creature
Saving Throw Fortitude
Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.

Critical Success The target is unaffected.
Success The target is pushed 5 feet away from you.
Failure The target is pushed 10 feet away from you.
Critical Failure The target is pushed 10 feet away from you and knocked prone.