
Clockwork Goggles
Item 1+Uncommon Clockwork Consumable Gadget Source Guns & Gears pg. 68 2.0PFS Note All Pathfinder Society agents have access to all uncommon clockwork items and gadgets from Chapters 1 and 2 of this book
Usage worn eyepiece;
Bulk L
Access Characters from Absalom, New Thassilon, Alkenstar, Dongun Hold, or especially technological regions of Arcadia like the Deadshot Lands have access to uncommon clockwork items from the first two chapters of this book. Due to the use of technology, all gadgets are uncommon or rare, though inventors and regions with access to inventors have access to uncommon gadgets.
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This heavy set of mechanical goggles contains a variety of different lenses for different situations, including lenses that filter light at different intensities and frequencies and even some that capture heat and other stimuli. Clockwork mechanisms can swap between the lenses rapidly as needed. However, many of these lenses can only capture a single stimulus once and then are forever etched with it, making them unsuitable for long-term use. When activated, the clockwork mechanism on the goggles rapidly switches between the different lenses, granting you the benefits of all of them for a brief period of time.
Clockwork GogglesItem 1
Source Guns & Gears pg. 68 2.0Price 3 gp
Bulk L
When activated, you gain
low-light vision for 10 minutes.
Clockwork Goggles (Greater)Item 4
Source Guns & Gears pg. 68 2.0Price 15 gp
Bulk L
When activated, you gain low-light vision and
darkvision for 10 minutes.
Clockwork Goggles (Major)Item 8
Source Guns & Gears pg. 68 2.0Price 80 gp
Bulk L
When activated, you gain low-light vision, darkvision, and the effects of
see invisibility for 10 minutes.