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Tidewater Guard

Iruxi tidewater guards are capable fighters skilled at amphibious attacks and overpowering vessels along any shore. Because lizardfolk settlements are typically constructed partially underwater and partially above, they have need of defenders who can guard from attacks in both environments.

The special spaulders tidewater guards wear set them apart from other lizardfolk warriors. These protect their shoulders from cutlass and axe strikes, and might be constructed of dragon scales, turtle or giant chiton shells, lacquered wood, or even sea urchin tests. The recipe for the special resin iruxi armorers apply to harden these spaulders is a closely guarded secret, and each iruxi community's supply of the resin is small, precious, and closely guarded.

Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Tidewater GuardCreature 4

Medium Humanoid Lizardfolk 
Source NPC Core pg. 204
Perception +10
Languages Common, Iruxi
Skills Acrobatics +11, Athletics +12, Nature +10, Stealth +11 ((+12 while underwater)), Survival +10
Str +4, Dex +3, Con +1, Int -1, Wis +2, Cha +0
Deep Breath A tidewater guard can hold their breath for 20 minutes.
Tethered Tridents The tidewater guard's tridents are specially prepared to be aquadynamic and tethered by ropes. They have the tethered trait, meaning that a wielder who has a free hand can Interact to pull the weapon back into their grasp after they have thrown it as a ranged attack or after it has been disarmed (unless it is being held by another creature).
Items studded leather armor, trident with 50 feet of line (2)
AC 21; Fort +11, Ref +11, Will +10
HP 60
Reactive Strike [reaction]
Speed 25 feet, swim 25 feet
Melee [one-action] trident +14 [+9/+4] (tethered), Damage 1d8+7 piercingMelee [one-action] claw +14 [+10/+6] (agile), Damage 1d6+7 piercingRanged [one-action] trident +13 [+8/+3] (tethered, thrown 20 feet), Damage 1d8+7 piercingReel In [two-actions] The tidewater guard makes a ranged Strike with their trident. If the Strike hits, the guard can haul on the attached line, moving the target up to 30 feet in a straight line toward the iruxi.Terrain Advantage Non-lizardfolk creatures that are in difficult terrain or are in water and lack a swim Speed are off-guard to the tidewater guard.

All Monsters in "Lizardfolk"

NameLevel
Iruxi Masked Mummer9
Lizardfolk Defender1
Lizardfolk Scout1
Lizardfolk Stargazer2
Terwa Chosen8
Terwa Prodigy6
Terwa Star Reader7
Tidewater Guard4

Lizardfolk

Source Monster Core pg. 226 1.1
Capable and adaptable predators, the reptilian beings known as lizardfolk are heirs to truly ancient civilizations. Their oral traditions cover thousands of years, and they revere the bones of their ancestors. Fossilized lizardfolk are even built into the walls of lizardfolk's stone and glass cities, to allow these predecessors to watch over their kin. Lizardfolk likewise have longstanding traditions of religious worship and astrology, with eyes on the past, the future, and the stars whenever they make a large decision. Their long history has taught them to be patient in all things, though this has seen them losing ground to hastier peoples in modern times.

Lizardfolk refer to themselves as “iruxi,” though they have taken their common moniker among other peoples in stride. Most of their settlements are entirely communal, with hatchlings raised by anyone with the time and temperament for such a role. Iruxis dwell and thrive in all tropical and temperate biomes, but they are most at home in swamplands, coastal regions, and river lands. They are talented swimmers, and many of their major cities are partially submerged to take advantage of this fact, causing them to often be overlooked by others. Fish and aquatic plants make up a large part of their preferred diets.

Sidebar - Additional Lore Lizardfolk Relations

The typical iruxi's pride in their traditions, suspicion of others, and need to protect their kin can make them seem standoffish or even aggressive when encountered. Lizardfolk also do not emote in ways that many peoples can understand, making them easily misunderstood. However, most are eager to learn from visitors, trade stories and equipment, and forge alliances.

Sidebar - Additional Lore Lizardfolk Society

Iruxis are, as a general rule, quite religious. Those who venerate deities typically look to Gozreh, but some of them find the teachings of Desna to be compelling. Most iruxis, though, instead follow druidic traditions, ancestor worship, and astrological philosophies in particular.

Sidebar - Additional Lore Other Divinations

Though stargazing is their primary means of divination, iruxis do not rely solely on the stars for guidance. Desert iruxi clans have potent rhabdomancers who douse for water with the wishbones of predatory birds. Subterranean iruxi clans read entrails, consuming the sacrificial animals raw afterwards—a practice that has fueled adventurers' overwrought tales of caverns full of cannibal lizardfolk. Urban iruxis compensate for polluted city skies by rolling bone dice marked with star pips and the changing phases of the moon.