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Giant Flea

Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.

Recall Knowledge - Animal (Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Giant FleaCreature 3

Legacy Content

N Large Animal 
Source Pathfinder #151: The Show Must Go On pg. 83
Perception +10; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +10, Athletics +9 (+15 to Jump)
Str +2, Dex +3, Con +3, Int -5, Wis +1, Cha -4
AC 19; Fort +12, Ref +12, Will +4
HP 50; Immunities disease
Speed 30 feet
Melee [one-action] proboscis +12 [+7/+2], Damage 1d8+4 piercing plus Suck Blood and flea feverFlea Fever (disease) Drain from flea fever can’t be reduced or recovered from naturally until the disease is cured. Saving Throw DC 18 Fortitude; Stage 1 drained 1 (1d4 hours), Stage 2 drained 1 and sickened 1 (1 day), Stage 3 drained 2 and sickened 1 (1 day), Stage 4 drained 3 and sickened 1 (1 day), Stage 5 deadSuck Blood [one-action] Requirements The giant flea’s last action was a successful proboscis Strike; Effect The giant flea drinks the creature’s blood. The victim becomes drained 1 and the flea regains 5 HP.

All Monsters in "Flea"

NameLevel
Flea Swarm5
Giant Flea3

Flea

Source Pathfinder #151: The Show Must Go On pg. 83
Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.

Sidebar - Related Creatures Flea Allies

Flea swarms and giant fleas make for natural pets and monstrous minions for creatures who live in areas of filth and concentrated populations. Goblins and gremlins are unperturbed by fleas' disturbing physiologies and are unfazed (though not necessarily unaffected) by the diseases these vermin carry. Ratfolk have been known to tame giant fleas for use as mounts, and urban-dwelling druids whose magic focuses on blight or disease naturally find much to like about the flea swarms they frequently summon.