Approximate
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Magically estimate the number of nearby objects.
| False |
Bullhorn
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Auditory, Cantrip, Illusion
| True | False | 1 |
Magnify your voice to be heard at a distance.
| True |
Chill Touch
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Cantrip, Necromancy, Negative
| True | False | 1 |
Your touch hurts the living or disorients undead.
| True |
Daze
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Cantrip, Enchantment, Mental, Nonlethal
| True | False | 1 |
Damage a creature's mind and possibly stun it.
| True |
Detect Magic
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Sense whether magic is nearby.
| True |
Disrupt Undead
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Cantrip, Necromancy, Positive
| True | False | 1 |
Damage undead with positive energy.
| True |
Divine Lance
|
|
Core Rulebook
|
Divine
|
Common
|
Attack, Cantrip, Evocation
| True | False | 1 |
Throw divine energy that damages based on your deity's alignment.
| True |
Forbidding Ward
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Abjuration, Cantrip
| True | False | 1 |
Protect an ally against one specific enemy.
| True |
Guidance
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Cantrip, Divination
| True | False | 1 |
Divine guidance improves one roll.
| False |
Haunting Hymn
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Auditory, Cantrip, Evocation, Sonic
| True | False | 1 |
A powerful hymn harms and deafens.
| True |
Inside Ropes
|
—
|
Pathfinder #181
|
Divine, Occult, Primal
|
Uncommon
|
Cantrip, Conjuration
| True | False | 1 |
You pull a large handful of guts from your midsection.
| True |
Invoke True Name
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Rare
|
Cantrip, Enchantment, True Name
| True | False | 1 |
You speak the true name of a creature to more surely affect it with your magic.
| False |
Know Direction
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Find true north.
| True |
Light
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation, Light
| True | False | 1 |
Make an object glow.
| True |
Message
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Auditory, Cantrip, Illusion, Linguistic, Mental
| True | False | 1 |
Speak a message to a distant creature, who can reply.
| True |
Prestidigitation
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation
| True | False | 1 |
Perform a minor magical trick.
| False |
Protect Companion
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration, Cantrip
| True | False | 1 |
Shield your eidolon or minion from harm.
| True |
Read Aura
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Detect if an object is magical, and determine the school of its magic.
| True |
Read the Air
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Cantrip, Divination
| True | False | 1 |
Pick up societal cues.
| False |
Shield
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration, Cantrip, Force
| True | False | 1 |
A shield of magical force blocks attacks and magic missiles.
| True |
Sigil
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Transmutation
| True | False | 1 |
Leave a magical mark.
| True |
Stabilize
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Cantrip, Healing, Necromancy, Positive
| True | False | 1 |
Stabilize a dying creature.
| False |
Summon Instrument
|
|
Advanced Player's Guide
|
Divine, Occult
|
Common
|
Cantrip, Conjuration
| True | False | 1 |
Conjure a musical instrument.
| True |
Wash Your Luck
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Abjuration, Cantrip, Fortune
| True | False | 1 |
Ignore misfortune once.
| False |
Admonishing Ray
|
|
Pathfinder #158
|
Arcane, Divine
|
Common
|
Attack, Necromancy, Nonlethal
| False | False | 1 |
A ray of energy bludgeons your target into submission without causing lasting harm.
| True |
Air Bubble
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Air, Conjuration
| False | False | 1 |
React to create air for a creature to breathe.
| False |
Alarm
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 1 |
Be alerted if a creature enters a warded area.
| True |
Animate Dead
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Necromancy
| False | False | 1 |
Animate an undead creature to fight on your behalf.
| True |
Bane
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Enchantment, Mental
| False | False | 1 |
Weaken enemies' attacks in an aura around you.
| False |
Bless
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Enchantment, Mental
| False | False | 1 |
Strengthen allies' attacks in an aura around you.
| False |
Breadcrumbs
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 1 |
Make a trail behind a creature.
| True |
Command
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Auditory, Enchantment, Linguistic, Mental
| False | False | 1 |
Bid a creature to approach, run, release something, lie prone, or stand up.
| True |
Concordant Choir
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Evocation, Sonic
| False | False | 1 |
Damage foes with music.
| True |
Create Water
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Conjuration, Water
| False | False | 1 |
Conjure 2 gallons of water.
| False |
Detect Alignment
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Detection, Divination
| False | False | 1 |
See auras of a chosen alignment.
| True |
Detect Poison
|
|
Core Rulebook
|
Divine, Primal
|
Uncommon
|
Detection, Divination
| False | False | 1 |
Determine whether an object or creature is poisonous or venomous.
| True |
Disrupting Weapons
|
|
Core Rulebook
|
Divine
|
Common
|
Necromancy, Positive
| False | False | 1 |
Weapons deal positive damage to undead.
| True |
Echoing Weapon
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Evocation, Sonic
| False | False | 1 |
Your attacks build up to release a sonic pulse.
| True |
Fear
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Emotion, Enchantment, Fear, Mental
| False | False | 1 |
Frighten a creature, possibly making it flee.
| True |
Forced Mercy
|
|
Knights of Lastwall
|
Divine, Occult
|
Uncommon
|
Emotion, Enchantment, Mental
| False | False | 1 |
You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.
| True |
Harm
|
|
Core Rulebook
|
Divine
|
Common
|
Necromancy, Negative
| False | False | 1 |
Negative energy harms the living or heals the undead, either a single creature or all in a burst.
| True |
Heal
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Healing, Necromancy, Positive
| False | False | 1 |
Positive energy heals the living or harms the undead, either a single creature or all in a burst.
| True |
Lock
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration
| False | False | 1 |
Make a lock hard to open.
| True |
Magic Stone
|
|
Advanced Player's Guide
|
Divine, Primal
|
Common
|
Necromancy, Positive
| False | False | 1 |
Make ordinary stones into magical sling bullets that are especially dangerous to undead.
| False |
Magic Weapon
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Transmutation
| False | False | 1 |
Make a weapon temporarily magical.
| False |
Mending
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Repair one non-magical item.
| True |
Necromancer's Generosity
|
|
Secrets of Magic
|
Arcane, Divine
|
Common
|
Necromancy, Negative
| False | False | 1 |
Heal your undead minion and protect it from positive energy.
| True |
Nudge the Odds
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Uncommon
|
Divination
| False | False | 1 |
Cheat at gambling.
| True |
Pet Cache
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Conjuration, Extradimensional
| False | False | 1 |
Hide a familiar or animal companion in a pocket dimension.
| False |
Protection
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Abjuration
| False | False | 1 |
Shield a creature against those of a chosen alignment.
| False |
Purify Food and Drink
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Necromancy
| False | False | 1 |
Make beverages and meals safe.
| False |
Purifying Icicle
|
|
Knights of Lastwall
|
Divine, Primal
|
Uncommon
|
Cold, Evocation, Positive
| False | False | 1 |
You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
| True |
Putrefy Food and Drink
|
|
Pathfinder #158
|
Divine, Primal
|
Common
|
Necromancy
| False | False | 1 |
You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
| True |
Quick Sort
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Automatically sort many objects.
| True |
Ray of Enfeeblement
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Attack, Necromancy
| False | False | 1 |
Sap a creature's strength.
| False |
Restyle
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Make permanent style changes to clothing.
| False |
Sanctuary
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Abjuration
| False | False | 1 |
Protect a creature from being attacked.
| False |
Schadenfreude
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Emotion, Enchantment, Mental
| False | False | 1 |
React to your critical failure to distract foes with their exultation.
| False |
Spirit Link
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Healing, Necromancy
| False | False | 1 |
Continually transfer your health to someone else.
| True |
Summon Lesser Servitor
|
|
Secrets of Magic
|
Divine
|
Common
|
Conjuration
| False | False | 1 |
Summon a minor celestial, monitor, or fiend.
| True |
Synchronize
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination
| False | False | 1 |
Place sigils on your targets that flash at a prespecified time.
| True |
Thoughtful Gift
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Conjuration, Teleportation
| False | False | 1 |
Teleport an item to an ally's grasp.
| True |
Ventriloquism
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Auditory, Illusion
| False | False | 1 |
Throw your voice.
| True |
Augury
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Divination, Prediction
| False | False | 2 |
Predict whether a course of action brings good fortune.
| False |
Blood Vendetta
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Curse, Necromancy
| False | False | 2 |
Cause a creature that attacks you to start bleeding.
| True |
Bone Spray
|
|
Pathfinder #176
|
Arcane, Divine, Primal
|
Uncommon
|
Necromancy
| False | False | 2 |
You fire a torrent of jagged bone shards from your hands.
| True |
Boneshaker
|
|
Pathfinder #176
|
Arcane, Divine, Primal
|
Uncommon
|
Necromancy
| False | False | 2 |
You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
| True |
Brand the Impenitent
|
|
Gods & Magic
|
Divine
|
Common
|
Abjuration, Curse
| False | False | 2 |
You brand the target with an ethereal copy of your deity’s religious symbol.
| False |
Calm Emotions
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Emotion, Enchantment, Incapacitation, Mental
| False | False | 2 |
Suppress strong emotions and hostility.
| False |
Charitable Urge
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Enchantment, Incapacitation, Mental
| False | False | 2 |
Make a creature give away an object in its possession.
| False |
Clawsong
|
|
Pathfinder #171
|
Divine, Primal
|
Uncommon
|
Transmutation
| False | False | 2 |
You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
| True |
Comprehend Language
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Divination
| False | False | 2 |
A creature understands one language.
| True |
Continual Flame
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Evocation, Light
| False | False | 2 |
A magical flame burns indefinitely.
| True |
Create Food
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Conjuration
| False | False | 2 |
Conjure food that can feed multiple creatures.
| True |
Dancing Shield
|
|
Knights of Lastwall
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Evocation
| False | False | 2 |
You levitate the touched shield and orbit it around a nearby ally.
| True |
Darkness
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Darkness, Evocation
| False | False | 2 |
Suppress all light in an area.
| True |
Darkvision
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination
| False | False | 2 |
See in the dark.
| True |
Deafness
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Necromancy
| False | False | 2 |
Make a creature deaf.
| False |
Death Knell
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Death, Necromancy
| False | False | 2 |
Finish off a creature who's near death.
| False |
Dispel Magic
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 2 |
End a spell or suppress an item's magic.
| False |
Endure Elements
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Abjuration
| False | False | 2 |
Protect a creature from severe cold or heat.
| True |
Enhance Victuals
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Transmutation
| False | False | 2 |
Improve food or drink and remove poisons.
| True |
Faerie Fire
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Evocation, Light
| False | False | 2 |
Colorful light prevents creatures from being concealed or invisible.
| False |
Fear the Sun
|
|
Pathfinder #172
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Transmutation
| False | False | 2 |
You cause the creature's vision to become particularly sensitive.
| True |
Final Sacrifice
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
Channel energy to blow up your minion.
| True |
Gentle Repose
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Necromancy
| False | False | 2 |
A corpse doesn't decay and can't become undead.
| True |
Ghoulish Cravings
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Disease, Evil, Necromancy
| False | False | 2 |
Infect a creature with ghoul fever.
| False |
Grave Impressions
|
|
Pathfinder #169
|
Divine, Occult
|
Uncommon
|
Necromancy
| False | False | 2 |
You project a fragment of your senses into the corpse.
| True |
Guiding Star
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Detection, Divination, Mental
| False | False | 2 |
Constellations nudge the target to travel to a location you choose.
| False |
Horrifying Blood Loss
|
—
|
Pathfinder #181
|
Arcane, Divine, Occult
|
Uncommon
|
Curse, Emotion, Enchantment, Fear, Mental
| False | False | 2 |
You curse the target, filling it with terror at the loss of its blood.
| True |
Imp Sting
|
|
Pathfinder #160
|
Divine, Occult
|
Uncommon
|
Evil, Necromancy, Poison
| False | False | 2 |
You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
| False |
Impeccable Flow
|
|
Pathfinder #169
|
Arcane, Divine
|
Uncommon
|
Divination, Lawful
| False | False | 2 |
You attune yourself to an underlying cosmic order to the world.
| True |
Inner Radiance Torrent
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Force, Light, Necromancy
| False | False | 2 |
Gather spiritual energy to fire a storm of force bolts and beams.
| True |
Instant Armor
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Conjuration, Contingency, Extradimensional
| False | False | 2 |
Set a contingency to return your armor to you.
| False |
Lucky Number
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Contingency, Divination
| False | False | 2 |
Set a contingency to reroll a specific, randomly chosen d20 result.
| False |
Mimic Undead
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Necromancy
| False | False | 2 |
Pretend to be undead.
| False |
Radiant Field
|
|
Pathfinder #172
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Evocation, Light
| False | False | 2 |
You create an area of bright light.
| True |
Reaper's Lantern
|
|
Advanced Player's Guide
|
Divine, Occult, Primal
|
Common
|
Death, Light, Necromancy
| False | False | 2 |
A ghostly lantern diminishes healing for the living and weakens undead.
| False |
Remove Fear
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Enchantment
| False | False | 2 |
Free a creature from its fright.
| True |
Remove Paralysis
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Healing, Necromancy
| False | False | 2 |
Free a creature from paralysis.
| True |
Resist Energy
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 2 |
Protect a creature from one type of energy damage.
| True |
Restoration
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Healing, Necromancy
| False | False | 2 |
Reduce a condition or lessen a toxin.
| True |
Restore Senses
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Healing, Necromancy
| False | False | 2 |
Remove a blinding or deafening effect.
| True |
See Invisibility
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Divination, Revelation
| False | False | 2 |
See invisible creatures and objects.
| True |
Shadow Zombie
|
—
|
Pathfinder #181
|
Arcane, Divine, Occult
|
Uncommon
|
Necromancy, Shadow
| False | False | 2 |
You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.
| True |
Shield Other
|
|
Core Rulebook
|
Divine
|
Common
|
Necromancy
| False | False | 2 |
Absorb half the damage an ally would take.
| False |
Silence
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Illusion
| False | False | 2 |
Mute all sound from a creature.
| True |
Sound Burst
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Evocation, Sonic
| False | False | 2 |
Damage and deafen creatures with a powerful din.
| True |
Spirit Sense
|
|
Advanced Player's Guide
|
Divine, Occult
|
Common
|
Detection, Divination, Mental
| False | False | 2 |
Find spirits and haunts.
| True |
Spiritual Weapon
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Evocation, Force
| False | False | 2 |
Materialize a deific weapon of force that appears and attacks repeatedly.
| True |
Status
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Detection, Divination
| False | False | 2 |
Keep track of a willing creature's location and well-being.
| True |
Sudden Blight
|
|
Advanced Player's Guide
|
Divine, Primal
|
Common
|
Necromancy, Negative
| False | False | 2 |
Decay living creatures and plants.
| True |
Summoner's Precaution
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Contingency, Necromancy
| False | False | 2 |
Set a contingency to avoid being knocked out alongside your eidolon.
| False |
Summoner's Visage
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 2 |
Change your eidolon to cosmetically appear to be your identical twin.
| True |
Swallow Light
|
—
|
Pathfinder #181
|
Arcane, Divine, Occult
|
Uncommon
|
Cold, Darkness, Evocation, Negative
| False | False | 2 |
You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.
| True |
Undetectable Alignment
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Abjuration
| False | False | 2 |
Make a creature or object appear neutral to alignment detection.
| False |
Vicious Jealousy
|
—
|
Pathfinder #181
|
Arcane, Divine, Occult
|
Uncommon
|
Enchantment, Mental
| False | False | 2 |
The target is overcome by deep jealousy and resentment that twists its mind against other creatures.
| True |
Warrior's Regret
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Curse, Emotion, Enchantment, Mental
| False | False | 2 |
Regrets overcome a foe when they harm others.
| True |
Water Breathing
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Transmutation
| False | False | 2 |
Allow creatures to breathe underwater.
| True |
Water Walk
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Transmutation
| False | False | 2 |
Buoy a creature so it can walk on water.
| True |
Agonizing Despair
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Emotion, Enchantment, Fear, Mental
| False | False | 3 |
Mentally damage and frighten a creature.
| True |
Behold the Weave
|
|
Dark Archive
|
Divine, Occult
|
Common
|
Divination, Incapacitation, Prediction
| False | False | 3 |
View the timelines to make one more likely to occur
| True |
Bind Undead
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Necromancy
| False | False | 3 |
Take control of a mindless undead.
| False |
Blindness
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Incapacitation, Necromancy
| False | False | 3 |
Strike a target blind.
| False |
Chilling Darkness
|
|
Core Rulebook
|
Divine
|
Common
|
Attack, Cold, Darkness, Evil, Evocation
| False | False | 3 |
Ray of evil darkness deals cold damage, counteracts light, and harms celestials.
| True |
Circle of Protection
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Abjuration
| False | False | 3 |
A creature emits an aura that protects those within against an alignment.
| True |
Claim Curse
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Necromancy
| False | False | 3 |
Draw a creature's curse into you temporarily.
| False |
Consecrate Flesh
|
|
Knights of Lastwall
|
Divine
|
Uncommon
|
Good, Transmutation
| False | False | 3 |
Through the strength of your faith, your body becomes infused with holy energy.
| True |
Crisis of Faith
|
|
Core Rulebook
|
Divine
|
Common
|
Enchantment, Mental
| False | False | 3 |
Cause mental damage and possibly make a worshipper unable to cast spells.
| True |
Dream Message
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Enchantment, Mental
| False | False | 3 |
Send a message that arrives in a dream.
| True |
Familiar's Face
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination, Scrying
| False | False | 3 |
Implant your senses in your animal companion or familiar.
| False |
Focusing Hum
|
|
Dark Archive
|
Divine, Occult
|
Common
|
Divination, Enchantment
| False | False | 3 |
A pleasant hum helps resist distractions
| False |
Glyph of Warding
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 3 |
Store a spell in a symbol to make a trap.
| False |
Heroism
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Enchantment, Mental
| False | False | 3 |
Stoke a creature's inner heroism to make it more competent.
| True |
Impending Doom
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Divination, Emotion, Fear, Incapacitation, Mental, Prediction
| False | False | 3 |
Make a foe witness its potential death and become distressed.
| True |
Life Connection
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Contingency, Necromancy
| False | False | 3 |
Set a contingency to take damage for an ally.
| False |
Life Pact
|
|
Knights of Lastwall
|
Divine, Occult, Primal
|
Uncommon
|
Healing, Necromancy
| False | False | 3 |
Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
| True |
Locate
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Uncommon
|
Detection, Divination
| False | False | 3 |
Learn the direction to an object.
| True |
Martyr's Intervention
|
|
Knights of Lastwall
|
Divine, Occult, Primal
|
Uncommon
|
Healing, Necromancy
| False | False | 3 |
You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
| False |
Mind of Menace
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Contingency, Emotion, Enchantment, Fear, Mental
| False | False | 3 |
Set a contingency to punish a foe's mental effect and protect yourself from it.
| False |
Moonlight Ray
|
|
Pathfinder #172
|
Divine, Primal
|
Uncommon
|
Attack, Cold, Evocation, Good, Light
| False | False | 3 |
You unleash a holy beam of freezing moonlight.
| True |
Neutralize Poison
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Healing, Necromancy
| False | False | 3 |
Cure a poison afflicting a creature.
| False |
Organsight
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination, Revelation
| False | False | 3 |
See a foe's organs, and use your knowledge to deal precision damage.
| True |
Positive Attunement
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Healing, Necromancy, Positive
| False | False | 3 |
Attune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.
| True |
Remove Disease
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Healing, Necromancy
| False | False | 3 |
Cure a disease afflicting a creature.
| False |
Roaring Applause
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Emotion, Enchantment, Mental
| False | False | 3 |
Force the target to cheer and applaud you.
| True |
Rouse Skeletons
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Necromancy
| False | False | 3 |
Rouse a squadron of skeletons to claw your foes.
| True |
Safe Passage
|
|
Advanced Player's Guide
|
Arcane, Divine, Primal
|
Common
|
Abjuration
| False | False | 3 |
Make an area safe to move through.
| True |
Sanctified Ground
|
|
Core Rulebook
|
Divine
|
Common
|
Abjuration, Consecration
| False | False | 3 |
Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.
| False |
Searing Light
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Attack, Evocation, Fire, Good, Light
| False | False | 3 |
A ray of burning light deals extra damage to undead and counteracts darkness.
| True |
Show the Way
|
|
Gods & Magic
|
Divine, Primal
|
Common
|
Detection, Divination
| False | False | 3 |
You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.
| True |
Sign of Conviction
|
|
Knights of Lastwall
|
Divine
|
Uncommon
|
Conjuration
| False | False | 3 |
You conjure the religious symbol of your deity into the air above you in the same space you stand in, wielding the power of your faith to smite your foes.
| True |
Soothing Blossoms
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Conjuration, Plant
| False | False | 3 |
Flowers assist recovery from persistent damage and afflictions.
| False |
Vampiric Touch
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Death, Necromancy, Negative
| False | False | 3 |
Deal negative damage and gain temporary HP with a touch.
| True |
Wall of Virtue
|
|
Knights of Lastwall
|
Arcane, Divine
|
Uncommon
|
Evocation, Light
| False | False | 3 |
You create a translucent wall of light, which draws power from the celestial realms.
| True |
Wanderer's Guide
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Divination
| False | False | 3 |
Find an ideal route to a location.
| False |
Warding Aggression
|
|
Secrets of Magic
|
Arcane, Divine, Primal
|
Common
|
Abjuration
| False | False | 3 |
Strike an enemy to improve your defense against it, and extend the spell with further attacks.
| False |
Web of Eyes
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination, Scrying
| False | False | 3 |
Put scrying sensors on creatures, allowing them to share their vision with others.
| False |
Whirling Scarves
|
|
Gods & Magic
|
Divine, Occult
|
Common
|
Abjuration, Force
| False | False | 3 |
You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.
| True |
Zone of Truth
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Enchantment, Mental
| False | False | 3 |
Designate an area where creatures are compelled to be truthful.
| False |
Air Walk
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Air, Transmutation
| False | False | 4 |
Walk on air as though it were solid ground.
| False |
Anathematic Reprisal
|
|
Core Rulebook
|
Divine
|
Common
|
Enchantment, Mental
| False | False | 4 |
Cause mental pain to one who commits anathema against your deity.
| True |
Bloodspray Curse
|
|
Secrets of Magic
|
Divine, Occult, Primal
|
Common
|
Curse, Necromancy
| False | False | 4 |
Curse a foe with deeper wounds and bleeding.
| True |
Cloak of Light
|
|
Pathfinder #172
|
Divine, Primal
|
Uncommon
|
Healing, Light, Necromancy, Positive
| False | False | 4 |
You surround yourself in holy light that restores the living and rebuffs undead.
| True |
Compel True Name
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Rare
|
Auditory, Enchantment, Incapacitation, Linguistic, Mental, True Name
| False | False | 4 |
You instruct the target to do something, compelling obedience by calling it by its true name.
| False |
Detect Creator
|
|
Knights of Lastwall
|
Arcane, Divine, Occult
|
Rare
|
Detection, Divination
| False | False | 4 |
You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
| False |
Dimensional Anchor
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration
| False | False | 4 |
Keep a creature from teleporting or traveling to other planes.
| False |
Discern Lies
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Uncommon
|
Divination, Mental, Revelation
| False | False | 4 |
Expertly detect lies and falsehoods.
| False |
Divine Wrath
|
|
Core Rulebook
|
Divine
|
Common
|
Evocation
| False | False | 4 |
Damage and hinder creatures of alignments opposed by your deity.
| True |
Dull Ambition
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Curse, Enchantment, Mental, Misfortune
| False | False | 4 |
Curse a creature with an unfortunate lack of ambition.
| False |
Enervation
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Necromancy, Negative
| False | False | 4 |
Drain a creature's vigor.
| True |
Enhance Senses
|
|
Knights of Lastwall
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Divination
| False | False | 4 |
You enhance the target's senses.
| True |
Forgotten Lines
|
—
|
Pathfinder #147
|
Arcane, Divine, Occult
|
Rare
|
Divination
| False | False | 4 |
Restore destroyed or censored text.
| True |
Freedom of Movement
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Abjuration
| False | False | 4 |
A creature overcomes hindrances to its movement.
| False |
Ghostly Tragedy
|
|
Advanced Player's Guide
|
Divine, Occult
|
Uncommon
|
Divination
| False | False | 4 |
Have spirits reenact a violent event.
| False |
Girzanje's March
|
|
Pathfinder #171
|
Divine, Occult
|
Uncommon
|
Auditory, Enchantment, Linguistic, Mental
| False | False | 4 |
You sing a prayer for war, inspiring valor in allies who hear your song.
| True |
Globe of Invulnerability
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Uncommon
|
Abjuration
| False | False | 4 |
Magical sphere counteracts spells that would enter it.
| False |
Holy Cascade
|
|
Core Rulebook
|
Divine
|
Common
|
Evocation, Good, Positive, Water
| False | False | 4 |
Turn a vial of holy water into an explosion of blessed water.
| True |
Implement of Destruction
|
|
Dark Archive
|
Divine, Occult
|
Common
|
Emotion, Enchantment, Fear, Mental
| False | False | 4 |
A single weapon fills an enemy's mind with existential dread
| True |
Internal Insurrection
|
—
|
Malevolence
|
Divine, Occult
|
Rare
|
Disease, Necromancy
| False | False | 4 |
You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
| False |
Magic Mailbox
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Uncommon
|
Conjuration, Teleportation
| False | False | 4 |
Interdimensionally link two containers.
| False |
Necrotic Radiation
|
—
|
Pathfinder #154
|
Arcane, Divine, Occult
|
Uncommon
|
Necromancy, Negative
| False | False | 4 |
You imbue the touched object or space with slow-acting necrotic radiation.
| True |
Outcast's Curse
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Curse, Enchantment, Mental, Misfortune
| False | False | 4 |
Curse a creature to be off-putting and grating.
| False |
Painful Vibrations
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Evocation, Sonic
| False | False | 4 |
Damage, deafen, and sicken a foe with sonic vibrations.
| True |
Pernicious Poltergeist
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Necromancy
| False | False | 4 |
Call forth a poltergeist to make mischief.
| True |
Radiant Beam
|
|
Knights of Lastwall
|
Divine, Primal
|
Uncommon
|
Evocation, Good, Light
| False | False | 4 |
You fire a beam of blinding light from your outstretched hands.
| True |
Read Omens
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Divination, Prediction
| False | False | 4 |
Get a piece of advice about an upcoming event.
| False |
Remove Curse
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Healing, Necromancy
| False | False | 4 |
Counteract a curse afflicting a creature.
| False |
Sanguine Mist
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Death, Necromancy, Negative
| False | False | 4 |
Create a cloud of life-draining fog that siphons vitality into you.
| True |
Seal Fate
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Curse, Death, Necromancy
| False | False | 4 |
Curse a creature to be harmed by a certain type of damage.
| True |
Soothing Spring
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Healing, Necromancy, Positive, Water
| False | False | 4 |
Create a rejuvenating hot spring that heals the wounded and tired.
| True |
Spell Immunity
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration
| False | False | 4 |
Name a spell to negate its effects on you.
| False |
Spiritual Anamnesis
|
|
Pathfinder #147
|
Divine, Occult
|
Uncommon
|
Mental, Necromancy
| False | False | 4 |
Overwhelm a target with memories of a past life.
| False |
Spiritual Attunement
|
|
Secrets of Magic
|
Divine, Occult
|
Uncommon
|
Abjuration
| False | False | 4 |
Attune to an aligned plane to protect yourself and harm creatures opposed to that plane.
| True |
Talking Corpse
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Necromancy
| False | False | 4 |
Have a corpse answer three questions.
| False |
Vampiric Maiden
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Necromancy, Negative
| False | False | 4 |
A ghostly iron maiden harms a creature and transfers its vitality to you.
| True |
Vital Beacon
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Healing, Necromancy, Positive
| False | False | 4 |
Radiate vitality that heals creatures that touch you.
| True |
Abyssal Plague
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Chaotic, Disease, Evil, Necromancy
| False | False | 5 |
Inflict a draining curse.
| False |
Bandit's Doom
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Abjuration, Curse
| False | False | 5 |
Set up a ward to protect an item.
| True |
Banishment
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration, Incapacitation
| False | False | 5 |
Send a creature back to its home plane.
| True |
Blackfinger's Blades
|
|
Pathfinder #171
|
Divine, Primal
|
Uncommon
|
Poison, Transmutation
| False | False | 5 |
You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
| False |
Blessing of Defiance
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Abjuration
| False | False | 5 |
Boost one of an ally's defenses.
| False |
Blink Charge
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Conjuration, Force, Teleportation
| False | False | 5 |
Teleport and attack with magical force.
| True |
Blood Feast
|
|
Pathfinder #154
|
Arcane, Divine, Occult
|
Uncommon
|
Necromancy
| False | False | 5 |
Your head splits vertically into an enormous maw, which feasts upon the target's blood.
| True |
Breath of Life
|
|
Core Rulebook
|
Divine
|
Common
|
Healing, Necromancy, Positive
| False | False | 5 |
React to revive a creature at the moment of its death.
| False |
Death Ward
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 5 |
Protect a creature against negative energy.
| False |
Drop Dead
|
|
Core Rulebook
|
Arcane, Divine
|
Uncommon
|
Illusion, Visual
| False | False | 5 |
The target appears to die but actually turns invisible.
| True |
Flame Strike
|
|
Core Rulebook
|
Divine
|
Common
|
Evocation, Fire
| False | False | 5 |
Call divine fire from the sky.
| True |
Healing Well
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Healing, Necromancy, Positive
| False | False | 5 |
Create a well that you and your allies can use to heal.
| True |
Inevitable Disaster
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Curse, Divination, Prediction
| False | False | 5 |
Twist fate to damage a foe in the near future.
| True |
Invoke Spirits
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Emotion, Fear, Mental, Necromancy
| False | False | 5 |
Call a group of ghostly apparitions to attack your foes.
| True |
Mirecloak
|
|
Pathfinder #171
|
Divine, Occult
|
Uncommon
|
Divination, Mental
| False | False | 5 |
You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.
| False |
Mirror Malefactors
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Illusion, Mental, Visual
| False | False | 5 |
Mirrors surround a target, and the reflections attack them repeatedly.
| True |
Prying Eye
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Divination, Scrying
| False | False | 5 |
An invisible eye transmits what it sees to you.
| False |
Ravening Maw
|
—
|
Pathfinder #153
|
Divine, Occult, Primal
|
Uncommon
|
Evil, Healing, Necromancy
| False | False | 5 |
You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
| True |
Repelling Pulse
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Evocation, Force
| False | False | 5 |
Telekinetically knock creatures back and damage them with force.
| True |
Rewinding Step
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Transmutation
| False | False | 5 |
Anchor your location in time so you can quickly return.
| True |
Rip the Spirit
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Death, Necromancy, Negative
| False | False | 5 |
Tear at a living creature's spirit with negative energy to damage and drain it.
| True |
Scouring Pulse
|
|
Knights of Lastwall
|
Arcane, Divine, Occult
|
Uncommon
|
Evocation, Light, Positive
| False | False | 5 |
You inundate the area with concentrated positive energy, which scours away the stain of undeath.
| True |
Sending
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Divination, Mental
| False | False | 5 |
Send a mental message to a creature anywhere on the planet and get a reply.
| False |
Shadow Blast
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Evocation, Shadow
| False | False | 5 |
Shape a cone of shadow to deal damage of a type you choose.
| True |
Spiritual Guardian
|
|
Core Rulebook
|
Divine
|
Common
|
Abjuration, Force
| False | False | 5 |
Create a magical guardian to attack at your command and take damage for your allies.
| True |
Summon Anarch
|
|
Secrets of Magic
|
Divine
|
Common
|
Conjuration
| False | False | 5 |
Summon a chaotic celestial, monitor, or fiend.
| True |
Summon Axiom
|
|
Secrets of Magic
|
Divine
|
Common
|
Conjuration
| False | False | 5 |
Summon a lawful celestial, monitor, or fiend.
| True |
Summon Celestial
|
|
Core Rulebook
|
Divine
|
Common
|
Conjuration
| False | False | 5 |
Conjure a celestial to fight on your behalf.
| True |
Summon Fiend
|
|
Core Rulebook
|
Divine
|
Common
|
Conjuration
| False | False | 5 |
Conjure a fiend to fight on your behalf.
| True |
Temporary Glyph
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 5 |
Quickly scribe a short-lived glyph to blast foes.
| False |
Tongues
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Uncommon
|
Divination
| False | False | 5 |
Let a creature understand and speak all languages.
| True |
Wall of Flesh
|
|
Advanced Player's Guide
|
Divine, Occult, Primal
|
Common
|
Necromancy
| False | False | 5 |
Spawn a wall of living flesh.
| False |
Awaken Entropy
|
|
Dark Archive
|
Arcane, Divine, Occult
|
Common
|
Necromancy
| False | False | 6 |
Age creatures and objects to dust
| True |
Blade Barrier
|
|
Core Rulebook
|
Divine
|
Common
|
Evocation, Force
| False | False | 6 |
Form a wall of swords made of force.
| True |
Blinding Fury
|
|
Advanced Player's Guide
|
Divine, Occult, Primal
|
Common
|
Curse, Emotion, Enchantment, Incapacitation, Mental
| False | False | 6 |
Curse a creature that attacks you, making its victims become invisible to it.
| False |
Catch Your Name
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Rare
|
Divination
| False | False | 6 |
You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
| False |
Daemon Form
|
|
Secrets of Magic
|
Arcane, Divine
|
Common
|
Evil, Polymorph, Transmutation
| False | False | 6 |
Turn into a daemon battle form.
| False |
Demon Form
|
|
Secrets of Magic
|
Arcane, Divine
|
Common
|
Chaotic, Evil, Polymorph, Transmutation
| False | False | 6 |
Turn into a demon battle form.
| False |
Devil Form
|
|
Secrets of Magic
|
Arcane, Divine
|
Common
|
Evil, Lawful, Polymorph, Transmutation
| False | False | 6 |
Turn into a devil battle form.
| False |
Field of Life
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Healing, Necromancy, Positive
| False | False | 6 |
Create a positive energy field that heals those within.
| True |
Gray Shadow
|
|
Pathfinder #171
|
Divine
|
Uncommon
|
Necromancy, Shadow
| False | False | 6 |
You pray over a dying creature, drawing its shadow into your service as long as its owner is stooped at death's door.
| False |
Necrotize
|
|
Secrets of Magic
|
Arcane, Divine, Primal
|
Common
|
Necromancy, Negative
| False | False | 6 |
Necrotize a foe's body, harming and randomly debilitating them.
| True |
Raise Dead
|
|
Core Rulebook
|
Divine
|
Uncommon
|
Healing, Necromancy
| False | False | 6 |
Return a dead creature to life.
| True |
Repulsion
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration, Aura, Mental
| False | False | 6 |
Prevent creatures from approaching you.
| False |
Righteous Might
|
|
Core Rulebook
|
Divine
|
Common
|
Polymorph, Transmutation
| False | False | 6 |
Turn into a battle form with divine armaments.
| True |
Scintillating Safeguard
|
|
Advanced Player's Guide
|
Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 6 |
Reactively protect multiple creatures from harm with a magic barrier.
| True |
Spellwrack
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration, Curse, Force
| False | False | 6 |
Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.
| False |
Spirit Blast
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Force, Necromancy
| False | False | 6 |
Damage a creature's spiritual essence.
| True |
Stone Tell
|
|
Core Rulebook
|
Divine, Primal
|
Uncommon
|
Earth, Evocation
| False | False | 6 |
Speak to spirits within natural stone.
| False |
Stone to Flesh
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Earth, Transmutation
| False | False | 6 |
Turn a creature turned to stone back to flesh.
| False |
Suspended Retribution
|
|
Dark Archive
|
Divine, Occult
|
Common
|
Curse, Divination, Mental, Prediction
| False | False | 6 |
See disaster in the future that strikes when the target takes a specific action
| True |
Temporal Ward
|
|
Pathfinder #173
|
Arcane, Divine, Occult
|
Rare
|
Abjuration
| False | False | 6 |
You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.
| True |
True Seeing
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination, Revelation
| False | False | 6 |
See through illusions and transmutations.
| False |
Vampiric Exsanguination
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Death, Necromancy, Negative
| False | False | 6 |
Draw blood and life force from creatures in a cone.
| True |
Zealous Conviction
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Emotion, Enchantment, Mental
| False | False | 6 |
Instill unshakable conviction and zeal in willing creatures.
| True |
Angel Form
|
|
Secrets of Magic
|
Divine
|
Common
|
Good, Polymorph, Transmutation
| False | False | 7 |
Transform into an angel battle form.
| True |
Cosmic Form
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 7 |
Turn into a battle form based on the sun or moon.
| False |
Deity's Strike
|
|
Secrets of Magic
|
Divine
|
Common
|
Evocation, Force
| False | False | 7 |
Enormous deific weapon falls onto a foe from the sky.
| True |
Dimensional Lock
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Uncommon
|
Abjuration
| False | False | 7 |
Prevent teleportation and planar travel.
| False |
Divine Decree
|
|
Core Rulebook
|
Divine
|
Common
|
Evocation
| False | False | 7 |
Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.
| True |
Divine Vessel
|
|
Core Rulebook
|
Divine
|
Common
|
Morph, Transmutation
| False | False | 7 |
Take on aspects of a servitor of your deity.
| True |
Eclipse Burst
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Cold, Darkness, Necromancy, Negative
| False | False | 7 |
A globe of freezing darkness explodes in the area.
| True |
Energy Aegis
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 7 |
A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
| True |
Ethereal Jaunt
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Conjuration, Teleportation
| False | False | 7 |
Use the Ethereal Plane to move through objects and into the air.
| True |
Finger of Death
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Death, Necromancy
| False | False | 7 |
Point at a creature to deal negative damage and possibly kill it instantly.
| True |
Inexhaustible Cynicism
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Emotion, Enchantment, Mental
| False | False | 7 |
Make creatures paranoid and cynical.
| False |
Moonburst
|
|
Pathfinder #172
|
Divine, Primal
|
Uncommon
|
Cold, Evocation, Light, Positive
| False | False | 7 |
A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
| True |
Plane Shift
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Conjuration, Teleportation
| False | False | 7 |
Transport creatures to another plane of existence.
| False |
Regenerate
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Healing, Necromancy, Positive
| False | False | 7 |
Cause a creature to heal over time, regrow organs, and reattach body parts.
| True |
Return to Essence
|
|
Pathfinder #173
|
Arcane, Divine, Occult
|
Rare
|
|