Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Main List | Advanced Companions | Advanced Options | Animal Specializations | Unique Companions


PFS StandardMole

Source Howl of the Wild pg. 91 2.0
Your companion is a giant mole, gopher, or prairie dog.
Size Small
Melee [one-action] jaws, Damage 1d8 piercing
Melee [one-action] claw (agile), Damage 1d6 slashing
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
Hit Points 8
Skill Stealth
Senses low-light vision, scent (imprecise) 30 feet
Speed 25 feet, burrow 20 feet
Support Benefit Your mole leaps into the ground and burrows beneath your foes, disturbing their footing. Until the end of your next turn, if you hit and damage a creature adjacent to your mole, that creature is clumsy 1 until it moves from its current position.
Advanced Maneuver Burrowing Ambush

Burrowing Ambush [two-actions]

Source Howl of the Wild pg. 92 2.0
Your mole Burrows and makes a Strike. If the mole began its movement underground, the target is off-guard for this attack.