House DrakeLegacy Content
Uncommon Dragon Source Shadows at Sundown pg. 53Required Number of Abilities 6
Granted Abilities darkvision,
flier,
manual dexterity,
speechHouse drakes are loyal and friendly, but prefer to be treated as equals rather than pets.
Arcane Conjuration Mental Source Shadows at Sundown pg. 53The house drake breathes a 10-foot cone of silver mist. Each creature in the area must attempt a Will save against your class DC or spell DC, whichever is higher. A creature that fails its save is
stupefied 2 for 1 round. The house drake can't use Breath Weapon or Silver Infusion for 1d4 rounds.
Arcane Transmutation Source Shadows at Sundown pg. 53Your house drake breathes on one of your weapons. Until the start of your next turn, that weapon counts as
silver instead of its normal material for any physical damage it deals. The house drake can't use Breath Weapon or Silver Infusion for 1d4 rounds.
Source Shadows at Sundown pg. 53Once per day, as long as your house drake took no actions on the previous round, you gain the following.
Ferocious Will [reaction] (
abjuration,
arcane,
mental)
Trigger You succeed at a saving throw against a magical
mental effect;
Effect You send a blast of magical feedback at the effect's source, dealing 2d6 mental damage (
basic Will save against your class DC or spell DC, whichever is higher) to that creature. On a failed save, the creature is also
slowed 1 for 1 round.