Mythic Callings | Mythic Feats | Mythic Destinies


Sanctified Relic Feat 18

Rare Mythic 
Source War of Immortals pg. 132
Archetype Godling
Prerequisites Godling Dedication

You fill an item with your divine power, granting the wearer your blessings. When you take this feat, choose two attributes (one of which must be your key attribute) as your divine attributes and either holy or unholy sanctification; if you have the holy or unholy trait through a class feature or other ability, you must choose that same trait. As part of your daily preparations, you can touch one worn magical item that doesn’t have the apex trait. It gains the apex trait until your next daily preparations, and increases the modifier of one of your divine attributes (chosen during your preparations) by 1 or to a total of +4, whichever is higher. In addition, the item grants the wearer the holy or unholy trait as chosen by you. A character can benefit from only one apex item at a time, as normal. You can’t wear this apex item, but your hierophant can.

If you spend 1 Mythic Point when you create this apex item, it increases the wearer’s modifiers of both of your divine attributes by 1 or to a total of +4, whichever is higher. This is an exception to the usual limit for apex items.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.