Curses | Tempting Curses | Diseases | Item Curses


Lamashtu's BloomCurse 7

Legacy Content

Conjuration Curse Disease Magical 
Source Kingmaker Adventure Path pg. 242
While some NPCs become afflicted by Lamashtu’s bloom curse during Parts 1 and 2 of this chapter, during Part 3 the PCs may be exposed to it as well. While the bloom is itself a curse, it functions mechanically more like a disease, and as such features both of these affliction traits. As long as the curse persists, a creature cannot recover from the disease, and removing the curse does not automatically remove the disease element of the affliction. Both elements must be dealt with individually before a victim suffering from Lamashtu’s Bloom is safe. As with all elements of this curse, slaying the bloom of Lamashtu in area C10 automatically removes this affliction.

Saving Throw DC 23 Fort; Effect Onset 1 week; Stage 1 no ill effects (1 day); Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 1 and 2d6 poison damage (8 hours); Stage 4 unconscious and 4d6 poison damage (10 minutes); Stage 5 death; Special a creature that dies from Lamashtu's bloom explodes in a blast of First World foliage, releasing a monster. This creature is typically a low-intelligence beast or dragon between 7th and 9th level, depending on the GM's whim.