Ill Tide [reaction] Feat 9Concentrate Merfolk Misfortune Primal Source Howl of the Wild pg. 38 2.0Frequency once per day
Trigger A creature within 30 feet of you critically fails an attack roll, skill check, or saving throw
Some land dwellers say that merfolk are bad luck. You might not cause bad luck, but you can certainly keep it going. The next time the triggering creature attempts an attack roll, skill check, or saving throw, it must roll twice and use the worse result.
Traits
Concentrate: An action with this trait requires a degree of mental concentration and discipline.
Merfolk: These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.
Misfortune: A misfortune effect detrimentally alters how you roll your dice. You can never have more than one misfortune effect alter a single roll. If multiple misfortune effects would apply, the GM decides which is worse and applies it. If a fortune effect and a misfortune effect would apply to the same roll, the two cancel each other out, and you roll normally.
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to primal magic.