There is a Legacy version
here.
Blessed OneSource Player Core 2 pg. 190Through luck or deed, heritage or heroics, you carry the blessing of a deity. This blessing manifests as the ability to heal wounds and remove harmful conditions, and exists independent of any worship. You might offer gratitude daily to the deity whose power you wield, or you might carry these blessings reluctantly, seeking to avoid responsibility or even openly acting to defy the deity's influence on you. You might wear the robes of the deity's order, or you might give little thought and even less reverence to the source of your powers. However you feel about these potent gifts, there can be no doubt that you wield a special power. Benevolent deities are most likely to empower a blessed one. However, any deity can grant such a blessing, as long as they're capable of granting a healing divine font to their clerics. This means such deities as Lamashtu might grant the blessed one's powers for their own purposes. Despite this possibility, it's quite uncommon for deities of cruelty, death, and destruction to grant the power of rejuvenation. When this does occur, the deity usually has a malicious intent behind the gift. Ultimately, you decide how you will use this gift. Will you aid the deity who granted you this power, or will you work in defiance of them?
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Archetype Dedication Source Player Core 2 pg. 190Archetype Blessed One
You are touched by a deity and gifted with the ability to alleviate the suffering of others. You gain the
lay on hands devotion spell. You can
Refocus by meditating, whether you reflect on the deity granting the blessing or not, allowing your blessing to refill your focus pool. Your devotion spells from the blessed one archetype are divine spells. You become trained in spell attack modifier and spell DC. Your spellcasting attribute is Charisma.
Archetype Source Player Core 2 pg. 190Archetype Blessed OnePrerequisites Blessed One Dedication
You gain the
protector’s sacrifice domain spell as a devotion spell.
Champion Source Player Core 2 pg. 95Archetype Blessed OnePrerequisites lay on hands* This version of the Mercy feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your touch soothes the body or mind. You can cast
lay on hands targeting a living creature using 2 actions instead of 1. If you do, you can attempt to
counteract one condition of your choice affecting the target. When you select this feat, choose one of the following options, which determines the conditions you can choose:
Mercy of the Body blinded,
dazzled,
deafened,
enfeebled,
sickened;
Mercy of Grace clumsy,
grabbed,
paralyzed;
Mercy of the Mind fleeing,
frightened,
stupefied.
Special You can select this feat up to three times. Each time, choose a different type of mercy and add its options to those you can choose when you cast a 2-action
lay on hands.
Archetype Concentrate Spellshape Source Player Core 2 pg. 190Archetype Blessed OneFrequency once per 10 minutes
Prerequisites Blessed One Dedication;
Mercy; ability to cast spells from spell slots
When you focus your magic on an ally, you can remove harmful conditions. If your next action is to
Cast a Spell from a spell slot, and that spell targets only a single ally, you can also attempt to remove a harmful condition from that ally. The condition must be one that could be removed by your
Mercy feat, including those granted by later feats such as
Greater Mercy. Attempt a counteract check based on the spell’s DC and rank. This effect is in addition to the normal effects of your spell.
Champion Source Player Core 2 pg. 97Archetype Blessed OnePrerequisites Mercy* This version of the Greater Mercy feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your faith enhances your ability to remove conditions. Add the following options to the list of conditions you can
counteract for any type of mercy you can grant.
Mercy of the Body drained,
slowed; if you're 16th level, add
stunned;
Mercy of Grace immobilized,
restrained, slowed; if you're 12th level, add
petrified; if you're 16th level, add stunned;
Mercy of the Mind confused,
controlled, slowed; if you're 16th level, add
doomed and stunned.
Archetype Source Player Core 2 pg. 190Archetype Blessed OnePrerequisites Blessed One DedicationTrigger An ally within 30 feet would become
frightened,
drained,
enfeebled,
sickened, or
stupefied.
You exude peace and protection, lessening a harmful condition as it falls upon an ally. Reduce the value of the condition your ally would take by 1 (to a minimum of 0). If the ally has more than one eligible condition at the same time, choose one to reduce.
Champion Source Player Core 2 pg. 97Archetype Blessed OnePrerequisites Mercy* This version of the Affliction Mercy feat is intended for use with an Archetype and has a different level for access than the
original feat.
The divine grace that flows through you grants reprieve from an affliction. Add mercy of recuperation to the types of mercy you can provide, allowing you to
counteract an affliction instead of an effect causing a condition (typically an affliction is a
curse,
disease, or
poison).
Champion Source Player Core 2 pg. 99Archetype Blessed OnePrerequisites lay on hands* This version of the Rejuvenating Touch feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your healing energies linger after you cast, providing continual benefits. An ally that recovers Hit Points from your
lay on hands gains 10 temporary Hit Points immediately and at the start of their turn during each of the next 10 rounds. These temporary HP last until the start of the creature's next turn. This effect ends if the ally is knocked
unconscious.
Champion Source Player Core 2 pg. 99Archetype Blessed OnePrerequisites Mercy* This version of the Ultimate Mercy feat is intended for use with an Archetype and has a different level for access than the
original feat.
Your mercy transcends the bounds of life and death. Add ultimate mercy to the types of mercy you can provide. When you use Mercy, you can target a creature that died since your last turn to return it to life. The target returns to life with 1 Hit Point and becomes
wounded 1. You can't return the target to life if it died from
disintegrate or a
death effect. The creature gains the other benefits of
lay on hands after it returns to life.