All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Base Weapons (Critical Specializations) | Basic Magic Weapons | Beast Guns | Precious Material Weapons | Specific Magic Weapons


PFS LimitedFaultline HammerItem 6

This Item may contain spoilers from the Triumph of the Tusk Adventure Path

Uncommon Magical 
Source Pathfinder #208: Hoof, Cinder, and Storm pg. 77
Price 250 gp
Hands 1; Usage held in 1 or 2 hands; Bulk 2
The steel head of this +1 striking earthbreaker has a large crack that zigzags down its center, making it look like it could crack in half with any swing. This belies the hammer’s strength; its strikes can shatter stone with ease.

Activate—Create Faultline [free-action] (concentrate); Frequency once per day; Trigger You Strike an object or raised shield with the faultline hammer and would deal piercing damage to that object; Effect Until the end of your next turn, any weapon that Strikes the object deals additional damage as though the weapon had the razing trait. The triggering Strike also deals this additional damage.