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Klacktel

In places where the dead are discarded in such great volumes that the remains begin to feel more like terrain than bodies, in realms where void energy flows strong and seeks any fragment of once-life to infuse, in areas so suffused with negative emotions and agony like the Amaranthine Oubliette, it comes as no surprise that the cast-off remnants of prisoners over the eons have become monsters.

Over the eons, past wardens of the Oubliette have allowed some of these deadly swarms to escape into other planes for their own inscrutable reasons. Once stranded elsewhere in the Great Beyond, the pain of being cut off from the Void drives the klacktel into a relentless rampage that stops only when it is destroyed.

Recall Knowledge - Undead (Religion): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

KlacktelCreature 20

Rare Large Mindless Swarm Undead Unholy Void 
Source Pathfinder #212: A Voice in the Blight pg. 86
Perception +34; darkvision, lifesense 120 feet
Skills Athletics +37, Stealth +36
Str +7, Dex +6, Con +10, Int -5, Wis +4, Cha +5
AC 46; Fort +39, Ref +30, Will +32
HP 360 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, swarm mind, unconscious; Resistances bludgeoning 10, piercing 20, slashing 20; Weaknesses area damage 20, holy 20, splash damage 20
Consumption Aura (aura, divine, void) 30 feet. The klacktel's void-infused mass draws living creatures toward it, as iron filings to a lodestone. Living creatures that begin their turn in the aura must attempt a DC 39 Fortitude save. Critical Success The target is unaffected. Success The target is pulled 5 feet toward the klacktel. Failure The target is pulled 5 feet toward the klacktel and is off-guard until the end of their turn. Critical Failure The target is pulled 10 feet toward the klacktel, is off-guard until the end of their turn, and is knocked prone.Consume Vitality [reaction] (divine, void) Trigger The klacktel would take vitality damage; Effect The klacktel absorbs the vitality damage and takes no damage from the effect. It loses its void healing ability until the end of its next turn.
Speed 50 feet, climb 30 feet, swim 20 feet
Extract Bones [one-action] Requirements A Small or larger dead body is in the klacktel's space; Effect The klacktel destroys the corpse and adds its bones to its body, gaining 50 temporary HP for 1 hour and becoming quickened for 1 round. It can use the extra action to Stride.Hungry Bones [one-action] Each enemy in the klacktel's space takes 4d8 bludgeoning damage and 4d8 void damage with a DC 42 basic Reflex save.Void Beam [two-actions] The klacktel fires a beam of void energy in a 120- foot line. All creatures in the area take 16d8 void damage (DC 42 basic Fortitude save).

Sidebar - Treasure and Rewards Cursed Treasure

As a klacktel rolls over anything that comes within its path, rubble and discarded items inevitably become swept up into its mass, adding to the tangle of bones. When a klacktel is slain, the bones quickly rot away into foul-smelling tar, but those items still remaining in its mass that haven't been ground to powder clatter to the ground. Magical items that have lingered overlong within a klacktel can become corrupted and cursed.