Alchemist | Animist | Barbarian | Bard | Champion | Cleric | Druid | Exemplar | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Exemplar Details | Exemplar Feats | Ikons | Epithets


PFS Standard Hands Of The Wildling Weapon Ikon

Ikon 
Tattooed fists, savage claws, or even powerful gauntlets—you swing each with the fury of an animal from the woods.

Immanence

Strikes with your hands of the wildling deal an additional 1 spirit splash damage per weapon damage die. You are immune to this splash damage.

Transcendence — Feral Swing [two-actions]

Spirit Transcendence 
You lash out with both arms, rending all before you. Each creature in a 15-foot cone must succeed at a basic Reflex save against your class DC or take spirit damage equal to your normal Strike damage with your hands of the wildling. You can choose to swing with abandon, which imposes a –2 circumstance bonus to enemies’ saving throws, but causes you to become off-guard until the start of your next turn.