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GM Core / Chapter 2: Building Games / Variant Rules / Proficiency without Level

Adjusting Treasure

Source GM Core pg. 85 2.0
Items on standard creatures are chosen to avoid giving out too much treasure for the level at which PCs will typically fight them. However, using this variant, PCs might defeat a creature 5 levels higher than they are, or even more! Too many encounters with higher-level foes can wind up giving the PCs more treasure than you expected, or vice versa if they’re fighting weaker foes that put up more of a fight but still have poor treasure. You can make periodic adjustments if the PCs’ treasure drifts too far from expectations. Making it so they can’t easily sell or buy magic items will mean it’s harder for them to exploit treasure they gain. To sidestep the issue entirely, you can use automatic bonus progression (page 83).