Mythic Callings | Mythic Feats | Mythic Destinies


Break The Causal Chain [three-actions] Feat 20

Concentrate Mythic 
Source War of Immortals pg. 125
Archetype Broken Chain
Frequency once per month
Prerequisites Broken Chain Dedication

Something terrible has happened. A beloved ally has fallen, a last stand has failed, or a tyrant has beaten you to a crucial goal. Whatever it is, your heart sinks. How can this be? No, this can’t be. You spend a Mythic Point to alter reality as if you got a success (but not a critical success) with the wish ritual. You must choose to completely undo the effects of a past action or set of actions that occurred within the past week to lead to the undesirable outcome. This will bring serious consequences back to haunt you some day. Altering the rhythm of causality is likely to draw the attention of certain aeons. Fey norns won’t be too happy with you fraying their precious threads of fate either. Deities whose domains include change, fate, freedom, time, or tyranny are likely to start keeping tabs on you, if they haven’t already, and send their agents to meddle in your affairs.

Traits

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.