GladiatorLegacy Content
Source Advanced Player's Guide pg. 175 2.0The roar of the crowd and thrill of competitive combat drive you to become the best—and the fame isn't bad either.
If there are sapient creatures observing a combat encounter, and these onlookers are neither engaged in the combat themselves nor allied or affiliated with either side, the combatants have spectators. The GM is the final arbiter.
Additional Feats
Source Advanced Player's Guide pg. 149 2.0Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.
Click here for the full rules on Additional Feats.
Legacy Content
Archetype Dedication Source Advanced Player's Guide pg. 175 2.0Archetype GladiatorPrerequisites Impressive Performance
You know how to turn combat into a form of entertainment. You become trained in
Gladiatorial Lore; if already trained in Gladiatorial Lore, you instead become trained in another Lore skill of your choice.
At the start of a combat encounter, if you have spectators, you gain a number of temporary HP equal to your character level for 1 minute and you can roll
Performance for your initiative.
Special You can't select another dedication feat until you have gained two other feats from the gladiator archetype.
Legacy Content
Archetype Skill Source Advanced Player's Guide pg. 175 2.0Archetype GladiatorPrerequisites Gladiator Dedication; expert in
Performance
You show off your fighting style to discourage your foes. You can use
Performance to
Demoralize.
Legacy Content
Archetype Concentrate Source Advanced Player's Guide pg. 175 2.0Archetype GladiatorPrerequisites Gladiator DedicationTrigger You reduce an enemy to 0 Hit Points during a non-trivial combat encounter with spectators.
You show off for the crowd. Attempt a
Performance check; the DC is determined by the GM but is typically the standard DC for your level or the DC to
Make an Impression on the spectators, whichever is higher. On a success, choose one of the following benefits; on a critical success, choose two benefits:
- A number of temporary Hit Points equal to your character level; these last for 1 minute.
- A +1 circumstance bonus to AC until the end of your next turn.
- A +1 circumstance bonus to your next attack roll before the end of your next turn.
Legacy Content
Archetype Source Advanced Player's Guide pg. 175 2.0Archetype GladiatorPrerequisites Gladiator Dedication
You pull punches to give a better show. You don't take the usual –2 circumstance penalty when making a nonlethal attack with a weapon or unarmed attack that doesn't have the
nonlethal trait.
Legacy Content
Archetype Source Advanced Player's Guide pg. 175 2.0Archetype GladiatorPrerequisites Gladiator Dedication
You're skilled with flashy weapons. You are trained with the
bo staff,
dueling cape,
spiked chain,
sword cane, and
whip. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the weapons listed.
Legacy Content
Archetype Source Advanced Player's Guide pg. 175 2.0Archetype GladiatorPrerequisites Play to the Crowd
When you successfully
Play to the Crowd, add the following to the list of benefits you can choose from:
Legacy Content
Uncommon Archetype Source Firebrands pg. 80 2.0Archetype GladiatorFrequency once per day
Prerequisites Gladiator DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You would be reduced to 0 Hit Points (but not immediately killed) during a combat encounter that has spectators.
Nothing can stop you as long as you have an audience cheering you on. The attention reinvigorates you and keeps you from being knocked out. You remain at 1 Hit Point, and your
wounded condition increases by 1.
In addition, attempt a
Performance check; the DC is determined by the GM but is typically the
standard DC for your level or the DC to
Make an Impression on the spectators, whichever is higher. On a success, the crowd erupts in applause and cheers at your comeback, much to the dismay of your enemies. Concern for the crowd's reaction should your opponent deliver a finishing blow gives you a +1 circumstance bonus to AC until the end of your next turn. On a critical success, you don't expend your daily use of Living for the Applause and can use the reaction an additional time on the same day.
Big Debut [free-action] Feat 10
Legacy Content
Uncommon Archetype Mental Source Firebrands pg. 80 2.0Archetypes Celebrity,
GladiatorFrequency once per day
Prerequisites Celebrity Dedication;
Gladiator DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You're about to roll initiative.
Now's your chance! You're a Firebrand, and the world must know it. You strike a dramatic pose, deliver a snappy quip, or reveal a shocking new costume, captivating everyone who can see you. You don't roll initiative. Instead, you voluntarily go last. Enemies who can see you must attempt a Will saving throw against your class DC or spell DC, whichever is higher. On a failure, the enemy is overcome with anticipation for what you'll do next on the battlefield and becomes
stunned 1 (stunned 2 on a critical failure). As your first action on your first turn, you can Interact to draw or stow an item of light Bulk as a free action; if this item is a small garment or accessory, such as a fan, a pair of gloves, or a wine glass, you gain a +1 circumstance bonus on Charisma-based skill checks until the end of your turn.