Arcane Slam [two-actions] Feat 9Legacy Content
Automaton Source Guns & Gears pg. 41 2.0Prerequisites Warrior AutomatonRequirements You have a creature
grabbed or
restrained.
You channel magical power from your core into your arm, empowering your attack as you attempt to slam your foe into the ground. Attempt an
Athletics check against the foe's Fortitude DC. You take a –2 circumstance penalty to your check if the target is one size larger than you and a –4 circumstance penalty if it's larger than that. You gain a +2 circumstance bonus to your check if the target is one size smaller than you and a +4 circumstance bonus if it's smaller than that.
Critical Success You slam the foe down and the magical energy overwhelms it. The creature is knocked
prone, becomes
dazzled for 1 round, and takes damage equal to 2d6 plus your Strength modifier. The foe is no longer grabbed or restrained by you.
Success You slam the foe down. The creature is knocked prone and takes damage equal to your Strength modifier. The foe is no longer grabbed or restrained by you.
Failure You are unable to slam the creature, but your hold on the creature remains.
Critical Failure The creature breaks free and is no longer grabbed or restrained by you.
Enhancement Your arms better channel your core's power. You no longer take penalties for attempting to slam larger foes. Your foe takes damage equal to 2d6 plus your Strength modifier on a success (or double that on a critical success).
Traits
Automaton: Automatons are living constructs sustained by a magical core.