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The Guest

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Recall Knowledge - Aberration (Occultism): DC 33
Recall Knowledge - Humanoid (Society): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

The GuestCreature 7

Legacy Content

Unique CN Medium Aberration Humanoid 
Source Pathfinder #189: Dreamers of the Nameless Spires pg. 23
Fleshwarp
Perception +15; darkvision
Skills Acrobatics +14, Athletics +17
Str +4, Dex +3, Con +4, Int -4, Wis +2, Cha +0
AC 24; Fort +17, Ref +14, Will +13; +1 circumstance vs. diseases and poisons
HP 130; Resistances bludgeoning 10, cold 10; Weaknesses slashing 10
Fall Apart (necromancy, occult) When one of the Guests dies, its body falls apart into a tangle of meat, gristle, fur, bone, and gore. All creatures within a 10-foot aura (other than other Guests) must make a DC 22 Will save to avoid becoming sickened 2 (sickened 4 on a critical failure) at the sight and smell of this fate.
Speed 25 feet
Melee [one-action] claw +17 [+12/+7] (versatile B), Damage 2d6+10 slashing plus 1d6 coldFrozen Wind [two-actions] The guest exhales a blast of freezing wind from its body in a 20-foot cone. All creatures in this area take 8d6 cold damage (DC 25 basic Reflex save). The Guest can't use Frozen Wind again for 1d4 rounds.Stunning Critical If a Guest critically hits a creature with a claw Strike, the target must make a DC 25 Fortitude save or be stunned 1.Trigger Memory [free-action] (emotion, enchantment, fear, mental, occult) Trigger A gatewalker attempts to Strike a Guest or target a Guest with a spell; Effect The first time a gatewalker (including any PC) attempts to Strike a Guest or target it with a spell, a repressed memory from their Missing Moment surfaces. For a brief instant, the character recalls facing down a much larger and fully formed saumen kar, one with four horns and glowing runes on its fur. This memory of the character's first encounter with Ainamuuren evokes waves of fear and shame. The character must make a successful DC 25 Will save or become frightened 1 (frightened 2 on a critical failure), after which the character is immune to Trigger Memory