All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Set Relics | Relic Aspects | Relic Seeds

Air Gifts | Artistry Gifts | Beast Gifts | Celestial Gifts | Death Gifts | Dragon Gifts | Earth Gifts | Emotion Gifts | Fiend Gifts | Fire Gifts | Forge Gifts | Intelligent Relic Gifts | Life Gifts | Luck Gifts | Metal Gifts | Mind Gifts | Plant Gifts | Shadow Gifts | Soul Gifts | Time Gifts | Water Gifts


Perception FilterMajor Gift

Mental 
Source GM Core pg. 316 2.0
Aspect mind
Activate [two-actions] (concentrate); Frequency once per day; Effect Your relic reaches into the minds of nearby creatures and blocks your presence from their perceptions. For the next 10 minutes, a creature that enters a 120-foot-radius emanation, centered on you, must attempt a secret Will save, after which the creature is then temporarily immune for 1 day.

Critical Success The creature is unaffected.
Success The creature takes a –2 status penalty to Perception checks to Seek or otherwise detect you.
Failure You filter all of the creature's senses, making it difficult for it to notice you. When you are hidden or undetected from the creature, it doesn't observe you as soon as you do anything other than Hide, Sneak, or Step. If it rolls a Perception check to Seek or otherwise detect you, it gets the outcome one degree of success worse than what it rolled, and if you roll a Stealth check to Hide, Sneak, or otherwise escape its attention, you get the outcome one degree of success better than what you rolled against the creature. If you use a hostile action toward the creature, the effect ends for that creature after your hostile action is completed.
Critical Failure As failure, but the effect doesn't end for that creature if you use a hostile action against it.