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Hymmir Urath

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Hymmir UrathCreature 5

Legacy Content

Unique CE Medium Ghoul Undead 
Source Crown of the Kobold King pg. 82
Male human barbarian ghoul
Perception +13; darkvision
Languages Common, Hallit, Necril
Skills Acrobatics +13, Athletics +14, Intimidation +11, Stealth +11, Survival +13
Str +5, Dex +4, Con +2, Int +0, Wis +4, Cha +2
AC 21; Fort +9, Ref +15, Will +13
HP 80 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Melee [one-action] jaws +14 [+9/+4] (finesse), Damage 2d6+7 plus ghoul fever and paralysisMelee [one-action] claw +14 [+10/+6] (agile, finesse), Damage 2d4+7 plus paralysisConsume Flesh [one-action] (manipulate) Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour. Effect The ghoul devours a chunk of the corpse and regains 3d6 Hit Points. It can regain Hit Points from any given corpse only once.Ghoul Fever (disease) Saving Throw Fortitude DC 22; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.Gnaw and Chew [three-actions] Requirements Hymmir is in a hungry rage; Effect Hymmir attempts a jaws Strike. If he hits, he chews at his target and inflicts an additional 1d6 slashing damage. Hymmir regains 3d6 Hit Points.Hungry Rage [reaction] (concentrate, emotion, mental) Trigger Hymmir damages a living creature with his jaws Strike; Effect The taste of flesh and blood throws Hymmir into a violent rage. He gains 9 temporary Hit Points, deals an additional 2 damage with melee Strikes, and takes a –1 penalty to AC for 1 minute.Paralysis (incapacitation, necromancy, occult) Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.Swift Leap [one-action] (move) The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.