All Creatures
Abilities | Monsters | NPCs


Trexima Butoi

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

Trexima ButoiCreature 16

Legacy Content

Unique NE Medium Undead 
Source Pathfinder #191: The Destiny War pg. 28
Male human lich wizard
Perception +26; darkvision
Languages Aklo, Common, Daemonic, Draconic, Mwangi, Necril, Osiriani, Undercommon
Skills Arcana +31, Crafting +29 (can craft magic items), Deception +29, Intimidation +27, Nature +27, Stealth +27
Str +0, Dex +5, Con +4, Int +7, Wis +5, Cha +5
Items The Tangled Briar, wand of necrotize (7th level), greater staff of necromancy
AC 37; Fort +25, Ref +28, Will +30; +1 status to all saves vs. positive
HP 290 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 15, physical 15 (except magic bludgeoning)
Speed 25 feet
Melee [one-action] staff +23 [+18/+13] (magical, two-hand d8), Damage 1d4+6 bludgeoningMelee [one-action] hand +30 [+25/+20] (finesse, magical), Damage 5d8 negative plus paralyzing touchArcane Prepared Spells DC 37, attack +29; 8th dispel magic, horrid wilting, polar ray; 7th eclipse burst, fly, spell turning; 6th cloudkill, mislead, purple worm sting; 5th grim tendrils, illusory object, wall of ice; 4th dimension door (×2), freedom of movement; 3rd magic missile, paralyze, stinking cloud; 2nd mirror image, resist energy, see invisibility; 1st fear, fleet step, ray of enfeeblement; Cantrips (8th) detect magic, mage hand, message, ray of frost, shield
Rituals; 2nd create undead
Drain Soul Cage [free-action] Frequency once per day; Effect The lich taps into its soul cage's power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.Siphon Life [reaction] (necromancy) Trigger Trexima deals damage with his hand Strike; Effect Trexima regains Hit Points equal to half the damage dealt.Steady Spellcasting If a reaction would disrupt Trexima's spellcasting action, he attempts a DC 15 flat check. On a success, the action isn't disrupted.