Dancing Lights
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Cantrip, Evocation, Light
| True | False | 1 |
Create four floating lights you can move.
| False |
Detect Magic
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Sense whether magic is nearby.
| True |
Gale Blast
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Cantrip, Evocation
| True | False | 1 |
Damage and push adjacent creatures with air.
| True |
Healing Plaster
|
|
Secrets of Magic
|
Primal
|
Common
|
Cantrip, Earth, Transmutation
| True | False | 1 |
Transform mud into a healing plaster to treat wounds without healer's tools.
| True |
Light
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation, Light
| True | False | 1 |
Make an object glow.
| True |
Mage Hand
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Cantrip, Evocation
| True | False | 1 |
Command a floating hand to move an object.
| True |
Message
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Auditory, Cantrip, Illusion, Linguistic, Mental
| True | False | 1 |
Speak a message to a distant creature, who can reply.
| True |
Prestidigitation
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation
| True | False | 1 |
Perform a minor magical trick.
| False |
Produce Flame
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Cantrip, Evocation, Fire
| True | False | 1 |
Kindle small flames to attack close or at range.
| True |
Read Aura
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Detect if an object is magical, and determine the school of its magic.
| True |
Scatter Scree
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cantrip, Earth, Evocation
| True | False | 1 |
Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
| True |
Shield
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration, Cantrip, Force
| True | False | 1 |
A shield of magical force blocks attacks and magic missiles.
| True |
Sigil
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Transmutation
| True | False | 1 |
Leave a magical mark.
| True |
Spout
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cantrip, Evocation, Water
| True | False | 1 |
Batter creatures with a water blast that is larger if cast in a body of water.
| True |
Air Bubble
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Air, Conjuration
| False | False | 1 |
React to create air for a creature to breathe.
| False |
Breadcrumbs
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 1 |
Make a trail behind a creature.
| True |
Burning Hands
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 1 |
A small cone of flame rushes from your hands.
| True |
Create Water
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Conjuration, Water
| False | False | 1 |
Conjure 2 gallons of water.
| False |
Feather Fall
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Abjuration
| False | False | 1 |
React to slow a creature’s fall.
| False |
Gust of Wind
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Air, Evocation
| False | False | 1 |
Wind blows out fires and knocks back objects and creatures.
| False |
Hydraulic Push
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Evocation, Water
| False | False | 1 |
Damage and push a creature with a blast of water.
| True |
Mage Armor
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Abjuration
| False | False | 1 |
Ward yourself with magical armor.
| True |
Magic Stone
|
|
Advanced Player's Guide
|
Divine, Primal
|
Common
|
Necromancy, Positive
| False | False | 1 |
Make ordinary stones into magical sling bullets that are especially dangerous to undead.
| False |
Magic Weapon
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Transmutation
| False | False | 1 |
Make a weapon temporarily magical.
| False |
Mending
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Repair one non-magical item.
| True |
Mud Pit
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Conjuration, Earth, Water
| False | False | 1 |
Conjure mud to slow movement.
| False |
Pet Cache
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Conjuration, Extradimensional
| False | False | 1 |
Hide a familiar or animal companion in a pocket dimension.
| False |
Pummeling Rubble
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Earth, Evocation
| False | False | 1 |
Hurl a cone of rocks to batter creatures.
| True |
Shattering Gem
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Abjuration, Earth
| False | False | 1 |
A large gem floats around the target in an erratic pattern.
| True |
Shockwave
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Earth, Evocation
| False | False | 1 |
You create a wave of energy that ripples through the earth.
| True |
Snowball
|
|
World Guide
|
Arcane, Primal
|
Common
|
Attack, Cold, Evocation, Water
| False | False | 1 |
You throw a magically propelled and chilled ball of dense snow.
| True |
Ventriloquism
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Auditory, Illusion
| False | False | 1 |
Throw your voice.
| True |
Ash Cloud
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Conjuration, Fire
| False | False | 2 |
Summon a cloud of hot ash and smoke.
| True |
Blistering Invective
|
|
Advanced Player's Guide
|
Occult
|
Common
|
Auditory, Emotion, Enchantment, Fear, Mental
| False | False | 2 |
Light a creature on fire with the sheer viciousness of your words.
| True |
Continual Flame
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Evocation, Light
| False | False | 2 |
A magical flame burns indefinitely.
| True |
Darkvision
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination
| False | False | 2 |
See in the dark.
| True |
Dispel Magic
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 2 |
End a spell or suppress an item's magic.
| False |
Elemental Zone
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation
| False | False | 2 |
Make one element more damaging within a zone.
| True |
Endure Elements
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Abjuration
| False | False | 2 |
Protect a creature from severe cold or heat.
| True |
Expeditious Excavation
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Earth, Transmutation
| False | False | 2 |
You remove loose dirt, dust, gravel, sand, and the like from the area.
| True |
Faerie Fire
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Evocation, Light
| False | False | 2 |
Colorful light prevents creatures from being concealed or invisible.
| False |
Final Sacrifice
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
Channel energy to blow up your minion.
| True |
Flame Wisp
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
Fire wisps damage those you strike, and more grow if you cast fire spells.
| True |
Flaming Sphere
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
A ball of fire rolls about at your command.
| True |
Gentle Repose
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Necromancy
| False | False | 2 |
A corpse doesn't decay and can't become undead.
| True |
Heat Metal
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
Make metal red hot.
| True |
Ignite Fireworks
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation, Fire, Sonic
| False | False | 2 |
Throw exploding fireworks.
| True |
Obscuring Mist
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Conjuration, Water
| False | False | 2 |
Conceal creatures in a cloud of mist.
| False |
Quench
|
|
Advanced Player's Guide
|
Primal
|
Common
|
Abjuration, Water
| False | False | 2 |
Put out fires and hurt fire creatures.
| True |
Resist Energy
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 2 |
Protect a creature from one type of energy damage.
| True |
Scorching Ray
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Attack, Evocation, Fire
| False | False | 2 |
Fire one to three rays of heat and flame at different foes.
| True |
Summon Elemental
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Conjuration
| False | False | 2 |
Conjure an elemental to fight on your behalf.
| True |
Water Breathing
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Transmutation
| False | False | 2 |
Allow creatures to breathe underwater.
| True |
Water Walk
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Transmutation
| False | False | 2 |
Buoy a creature so it can walk on water.
| True |
Aqueous Orb
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Conjuration, Water
| False | False | 3 |
Roll a ball of water to put out fires and engulf creatures.
| False |
Blazing Dive
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Evocation, Fire
| False | False | 3 |
Fly up, then dive in an explosion of superheated air.
| True |
Crashing Wave
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Evocation, Water
| False | False | 3 |
Smash a cone of water against foes.
| True |
Cup of Dust
|
|
Gods & Magic
|
Arcane, Occult, Primal
|
Common
|
Curse, Necromancy
| False | False | 3 |
You curse the target with a thirst no drink can quench.
| True |
Earthbind
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 3 |
Bring a flying creature to the ground.
| False |
Elemental Absorption
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Abjuration
| False | False | 3 |
Resist elemental effects and then release the energy against a foe.
| True |
Elemental Annihilation Wave
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Earth, Evocation, Fire, Water
| False | False | 3 |
Draw in elemental energy to unleash a cone of burning destruction.
| True |
Feet to Fins
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Morph, Transmutation
| False | False | 3 |
Turn a creature's feet into fins, enabling it swim but slowing it on land.
| True |
Fireball
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 3 |
An explosion of fire in an area burns creatures.
| True |
Glyph of Warding
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 3 |
Store a spell in a symbol to make a trap.
| False |
Levitate
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Evocation
| False | False | 3 |
Float an object or creature a few feet of the ground.
| False |
Meld into Stone
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Earth, Transmutation
| False | False | 3 |
Meld into a block of stone.
| False |
Safe Passage
|
|
Advanced Player's Guide
|
Arcane, Divine, Primal
|
Common
|
Abjuration
| False | False | 3 |
Make an area safe to move through.
| True |
Searing Light
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Attack, Evocation, Fire, Good, Light
| False | False | 3 |
A ray of burning light deals extra damage to undead and counteracts darkness.
| True |
Shifting Sand
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Earth, Transmutation
| False | False | 3 |
You cause the surface to heave.
| True |
Wall of Water
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Conjuration, Water
| False | False | 3 |
Create a wall of water, forcing foes to swim through.
| False |
Wall of Wind
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Air, Evocation
| False | False | 3 |
Create a wall of gusting winds that hinders movement and ranged attacks.
| False |
Air Walk
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Air, Transmutation
| False | False | 4 |
Walk on air as though it were solid ground.
| False |
Elemental Gift
|
|
Secrets of Magic
|
Primal
|
Common
|
Transmutation
| False | False | 4 |
Infuse an ally with one of the four elements.
| True |
Fire Shield
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 4 |
Flames protect you from cold and harm those that touch you.
| True |
Fly
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Transmutation
| False | False | 4 |
Cause the target creature to gain a fly Speed.
| True |
Gaseous Form
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 4 |
Turn a willing creature into a flying cloud.
| False |
Holy Cascade
|
|
Core Rulebook
|
Divine
|
Common
|
Evocation, Good, Positive, Water
| False | False | 4 |
Turn a vial of holy water into an explosion of blessed water.
| True |
Hydraulic Torrent
|
|
Core Rulebook
|
Primal
|
Common
|
Evocation, Water
| False | False | 4 |
Force creatures back with a damaging line of water.
| True |
Petal Storm
|
|
Secrets of Magic
|
Primal
|
Common
|
Air, Conjuration, Plant
| False | False | 4 |
A storm of razor-sharp petals slash creatures in the area.
| True |
Shape Stone
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Earth, Transmutation
| False | False | 4 |
Reshape a cube of stone.
| False |
Solid Fog
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Conjuration, Water
| False | False | 4 |
Conjure heavy fog that obscures sight and is hard to move through.
| False |
Soothing Spring
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Healing, Necromancy, Positive, Water
| False | False | 4 |
Create a rejuvenating hot spring that heals the wounded and tired.
| True |
Spell Immunity
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration
| False | False | 4 |
Name a spell to negate its effects on you.
| False |
Spike Stones
|
|
Advanced Player's Guide
|
Primal
|
Common
|
Conjuration, Earth
| False | False | 4 |
Grow sharp spikes out of the ground.
| True |
Stoneskin
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Abjuration, Earth
| False | False | 4 |
Harden a creature's skin into durable stone.
| True |
Wall of Fire
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 4 |
Create a blazing wall burns creatures that pass through.
| True |
Banishment
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration, Incapacitation
| False | False | 5 |
Send a creature back to its home plane.
| True |
Blazing Fissure
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Earth, Evocation, Fire
| False | False | 5 |
Rip a crack of magma in the earth.
| True |
Control Water
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Water
| False | False | 5 |
Raise or lower water in a large area.
| False |
Elemental Form
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 5 |
Turn into an elemental.
| True |
Flame Strike
|
|
Core Rulebook
|
Divine
|
Common
|
Evocation, Fire
| False | False | 5 |
Call divine fire from the sky.
| True |
Flammable Fumes
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Conjuration, Poison
| False | False | 5 |
Conjure poisonous fumes that can explode in flame.
| True |
Flowing Strike
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation, Water
| False | False | 5 |
Flow on a wave and attack on the way.
| False |
Geyser
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation, Fire, Water
| False | False | 5 |
Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
| True |
Mantle of the Frozen Heart
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cold, Morph, Transmutation
| False | False | 5 |
Morph your body with ice, which you can change during the spell.
| False |
Mantle of the Magma Heart
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Fire, Morph, Transmutation
| False | False | 5 |
Morph yourself with fire, which you can change during the spell.
| False |
Mariner's Curse
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Curse, Necromancy
| False | False | 5 |
Infect a creature with the curse of the rolling sea.
| False |
Passwall
|
|
Core Rulebook
|
Arcane, Primal
|
Uncommon
|
Conjuration, Earth
| False | False | 5 |
Form an earthen tunnel through a wall.
| True |
Summon Giant
|
|
Core Rulebook
|
Primal
|
Common
|
Conjuration
| False | False | 5 |
Conjure a giant to fight on your behalf.
| True |
Temporary Glyph
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 5 |
Quickly scribe a short-lived glyph to blast foes.
| False |
Transmute Rock and Mud
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Earth, Transmutation
| False | False | 5 |
Turn an area of rock into mud or vice versa.
| True |
Wall of Ice
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Cold, Evocation, Water
| False | False | 5 |
Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
| True |
Wall of Stone
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Conjuration, Earth
| False | False | 5 |
Shape a wall of stone.
| True |
Elemental Confluence
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Conjuration, Earth, Fire, Water
| False | False | 6 |
Summon a confluence of elementals of all four elements.
| False |
Fire Seeds
|
|
Core Rulebook
|
Primal
|
Common
|
Evocation, Fire, Plant
| False | False | 6 |
Make four explosive acorns.
| True |
Flame Vortex
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Evocation, Fire
| False | False | 6 |
Invoke a moving tornado of fire and wind.
| True |
Flesh to Stone
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 6 |
Turn a living creature into a stone statue.
| False |
Scintillating Safeguard
|
|
Advanced Player's Guide
|
Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 6 |
Reactively protect multiple creatures from harm with a magic barrier.
| True |
Stone Tell
|
|
Core Rulebook
|
Divine, Primal
|
Uncommon
|
Earth, Evocation
| False | False | 6 |
Speak to spirits within natural stone.
| False |
Stone to Flesh
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Earth, Transmutation
| False | False | 6 |
Turn a creature turned to stone back to flesh.
| False |
Teleport
|
|
Core Rulebook
|
Arcane, Occult
|
Uncommon
|
Conjuration, Teleportation
| False | False | 6 |
Transport you and willing creatures a great distance.
| True |
True Seeing
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination, Revelation
| False | False | 6 |
See through illusions and transmutations.
| False |
Dimensional Lock
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Uncommon
|
Abjuration
| False | False | 7 |
Prevent teleportation and planar travel.
| False |
Energy Aegis
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 7 |
A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
| True |
Fiery Body
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Fire, Polymorph, Transmutation
| False | False | 7 |
Turn your body into living flame.
| True |
Frigid Flurry
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cold, Evocation, Water
| False | False | 7 |
Turn into slashing snowflakes and fly in a straight line.
| True |
Plane Shift
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Conjuration, Teleportation
| False | False | 7 |
Transport creatures to another plane of existence.
| False |
Sunburst
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Evocation, Fire, Light, Positive
| False | False | 7 |
A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
| True |
Unfettered Pack
|
|
Core Rulebook
|
Primal
|
Common
|
Abjuration
| False | False | 7 |
Let creatures avoid environmental hindrances.
| True |
Volcanic Eruption
|
|
Core Rulebook
|
Primal
|
Common
|
Evocation, Fire
| False | False | 7 |
Cause massive lava sprays that burn creatures and encase them in rock.
| True |
Boil Blood
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 8 |
Boil a foe's blood.
| True |
Burning Blossoms
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Enchantment, Fire, Plant
| False | False | 8 |
A tree fascinates enemies and burns creatures that stay beneath it.
| True |
Earthquake
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Earth, Evocation
| False | False | 8 |
Shake the ground with a devastating earthquake.
| True |
Horrid Wilting
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Necromancy, Negative
| False | False | 8 |
Pull moisture from creatures, damaging them.
| True |
Punishing Winds
|
|
Core Rulebook
|
Primal
|
Common
|
Air, Evocation
| False | False | 8 |
A cyclone inhibits fight and traps creatures.
| False |
Whirlwind
|
|
Secrets of Magic
|
Primal
|
Common
|
Air, Evocation
| False | False | 8 |
Create a moving tornado to damage creatures and raise them into the air.
| True |
Wind Walk
|
|
Core Rulebook
|
Primal
|
Common
|
Air, Transmutation
| False | False | 8 |
Turn creatures into swift-moving clouds.
| False |
Meteor Swarm
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 9 |
Call down four blazing meteors that explode.
| True |
Storm of Vengeance
|
|
Core Rulebook
|
Primal
|
Common
|
Air, Electricity, Evocation
| False | False | 9 |
Create a massive, dangerous storm.
| True |
Cataclysm
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Acid, Air, Cold, Earth, Electricity, Evocation, Fire, Water
| False | False | 10 |
Call an instant, damaging cataclysm.
| False |
Element Embodied
|
|
Secrets of Magic
|
Primal
|
Common
|
Polymorph, Transmutation
| False | False | 10 |
Turn into a massive elemental.
| False |
Gate
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Uncommon
|
Conjuration, Teleportation
| False | False | 10 |
Tear open a portal to another plane.
| False |
Indestructibility
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 10 |
Become briefly immune to everything.
| False |
Nullify
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 10 |
React to automatically counteract a spell and take backlash damage.
| False |
Remake
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Conjuration
| False | False | 10 |
Recreate a destroyed object.
| False |