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Swarm Voice

The swarm voice is the secular leader of a ysoki warren or one family in a larger warren. If there is a dispute, the swarm voice resolves it. If there is a negotiation, they orchestrate it. If war is about to break out, they declare it. The swarm voice is the welcoming hand and the iron fist of their colony.

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Swarm VoiceCreature 3

Small Humanoid Ratfolk 
Source NPC Core pg. 210
Perception +9; (18 to Sense Motive) low-light vision
Languages Common, Ysoki
Skills Acrobatics +8, Athletics +9, Diplomacy +17, Intimidation +15, Legal Lore +16, Performance +15, Society +16, Survival +10
Str +2, Dex +1, Con +0, Int +3, Wis +3, Cha +4
Voice of the Swarm For encounters involving negotiation or diplomacy, the swarm voice is a 7th-level challenge.
Items crossbow (20 bolts), lesser acid flask (4), longspear
AC 18; Fort +7, Ref +8, Will +11
HP 45
Speed 25 feet; swarming
Melee [one-action] longspear +11 [+6/+1] (reach), Damage 1d8+5 piercingMelee [one-action] jaws +11 [+7/+3] (agile), Damage 1d4+5 piercingRanged [one-action] alchemical bomb +10 [+5/+0] (range increment 20 feet, splash), Damage 1d6 persistent acid plus 1 acid splash damageRanged [one-action] crossbow +10 [+5/+0] (range increment 120 feet, reload 1), Damage 1d8+3 piercingAdvise Swarm [two-actions] (auditory, linguistic, mental) The swarm voice issues orders to move. Each ratfolk from the same warren in a 15-foot emanation can spend a reaction to Step, Stride, or Take Cover.Chittering Terror [two-actions] (auditory, emotion, fear, mental) The swarm voice chitters, creating a terrifying din, and encourages their allies to join in. Each enemy within 30 feet must succeed at a DC 19 Will save or be frightened 1 (or frightened 2 on a critical failure). An enemy takes a –2 circumstance penalty to its save if it's adjacent to one or more ratfolk allied with the swarm voice. Regardless of the result of a creature's save, it's then temporarily immune for 1 hour.Swarming A ysoki can end their movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.

All Monsters in "Ratfolk"

NameLevel
Bone Mother6
Ratfolk Grenadier4
Swarm Voice3
Tunnel Viper1

Ratfolk

Source Monster Core pg. 289 1.1
True to their name, ratfolk are rodent-like humanoids well suited to living on the outskirts of mainstream society. Despite common misconceptions that they are dirty or diseased, ratfolk, or ysoki, as they call themselves, keep impeccably clean. Ratfolk are also sometimes mistaken for wererats and initially treated with fear until they can correct the mistaken identification—if they get the chance to do so.

In general, ratfolk have a keen understanding of pathological and alchemical sciences, which they employ in trade and self-defense. They make accomplished alchemists and inventors, and they often protect their lairs with traps, bombs, and other creations. Ratfolk merchants regularly dispatch large trade caravans that travel widely for a year or more before returning to their home community. During this time, they make an effort to learn new things from the people they encounter and collect interesting materials and goods that they can bring back to their warrens.

In their warrens, on the road, and in cities, ratfolk are extremely communal, thriving on proximity to and contact with one another even in relatively tight spaces. In addition, ratfolk are excellent at fighting in cramped spaces alongside their kin. Threatening one ratfolk or their allies is a surefire way to rally the whole community.

Sidebar - Locations Vast Warrens and Hidden Homes

On Golarion, ysoki are most numerous in the Darklands below the continent of Tian Xia, where they rule a vast empire, but they can be found in the Inner Sea region as well—particularly in the badlands and hills of Numeria, where they eagerly scavenge and collect strange technological wonders and weapons.

Sidebar - Advice and Rules Ysoki Snares

Although not so fond of them as kobolds, it's common for ratfolk to use snares and traps to defend their warrens. The placement and triggers for permanent traps are carefully considered to avoid wandering ysoki, especially children. Snares or even simple caltrops are often preferred as an alternative, deployed when the warren is threatened.