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PFS StandardThulgant (Scour Qlippoth)

Thulgants are powerful and intelligent qlippoths created from the cannibalistic feeding frenzies of augnagars. Although they spend most of their time hunting and battling demons for control of the Outer Rifts, thulgants amuse themselves with a variety of diversions, such as maintaining galleries of petrified mortals or building massive, hive-like lairs filled with enslaved minions. Each thulgant is a horrific tangle of limbs, with spiderlike legs, writhing tentacles emerging from the top of its head, and three scorpion-like stingers.

Recall Knowledge - Fiend (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

ThulgantCreature 18

Uncommon Large Fiend Qlippoth Unholy 
Source Monster Core pg. 283
Perception +30; darkvision, truesight
Languages Chthonian; telepathy 100 feet
Skills Acrobatics +32, Athletics +35, Occultism +33, Stealth +32
Str +9, Dex +6, Con +6, Int +5, Wis +6, Cha +9
AC 42; Fort +30, Ref +28, Will +32
HP 305 (fast healing 10); Immunities controlled, fear; Resistances mental 15, physical 15 (except cold iron)
Speed 30 feet, climb 30 feet, fly 50 feet; unfettered movement
Melee [one-action] stinger +35 [+30/+25] (magical, reach 10 feet, unholy), Damage 3d12+17 piercing plus 4d6 mental and thulgant venomMelee [one-action] tentacle +35 [+31/+27] (agile, magical, reach 10 feet, unholy), Damage 3d8+17 bludgeoning plus 3d6 acid and GrabOccult Innate Spells DC 40; 9th petrify (×3), phantasmal calamity; 8th dispel magic, divine decree, phantom pain (×3), quandary; 7th interplanar teleport; 4th unfettered movement; Cantrips (9th) daze, detect magic; Constant (6th) truesight
Rituals DC 40; 8th imprisonment
Demon Hunter [one-action] (occult) The thulgant causes a demon within 30 feet to suffer the effect of its sinful vulnerability.Greater Constrict [one-action] 2d6+17 bludgeoning and 1d6 acid, DC 40Mind-Rending Sting [one-action] Requirement The thulgant hits the same enemy with two consecutive sting Strikes in the same round; Effect The thulgant deals 3d12+17 mental damage to the enemy. If the enemy is affected by thulgant venom, that poison gains the virulent trait.Stunning Display [two-actions] (concentrate, emotion, fear, incapacitation, mental, occult, visual) The thulgant rises up on its twitching limbs and presents its numerous tentacles and stingers in a horrifying display of awfulness. Creatures in a 30-foot emanation must attempt a DC 40 Will save, after which they are temporarily immune to further Stunning Displays for 1 minute.
Critical Success The creature is unaffected.
Success The creature is stunned 1.
Failure The creature is stunned 4.
Critical Failure The creature is stunned 8.
Thulgant Venom (poison) Saving Throw Fortitude DC 40; Maximum Duration 6 rounds; Stage 1 3d6 poison damage and the victim gains one of the following at random: clumsy 1, enfeebled 1, or stupefied 1 (1 round); Stage 2 6d6 poison damage and the victim gains two of the following at random: clumsy 2, enfeebled 2, or stupefied 2 (1 round); Stage 3 9d6 poison damage and the victim gains all three of the following: clumsy 3, enfeebled 3, and stupefied 3 (1 round).

All Monsters in "Qlippoth"

NameLevel
Augnagar (Hunger Qlippoth)14
Cythnigot (Spore Qlippoth)1
Gongorinan (Brood Qlippoth)11
Thulgant (Scour Qlippoth)18

Qlippoth

Source Monster Core pg. 280
Long before the creatures known as demons came to be the dominant force in the Outer Rifts, qlippoth ruled the innumerable cracks of the Outer Sphere. These inimical creatures are a form of primordial and alien evil that predates mortal life, and most immortal life as well. Since the rise of mortal sin and the associated expansion of demonic life through the Outer Rifts, qlippoth have been driven to their deepest reaches, and they seethe with rancor at the loss of their realms. Yet, rather than directly oppose demons, qlippoth instead turn to the source—mortal sin—and wage an endless war to eradicate all creatures capable of sinful acts so that the demonic tide might be turned back. To ensure they do not bolster their foe's ranks, they enact horrific transformations on their targets, converting their victims into beings incapable of discerning right from wrong; this renders them unable to be judged by Pharasma's courts and thus incapable of becoming fiends. Most mortals consider the ministrations of a qlippoth to be far worse than any fate awaiting them in the afterlife.