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Puppeteer

On the surface, puppeteers are simply providers of entertainment to the masses. With their little puppets and simple stories, their pantomimes are fun for the whole family. However, some puppeteers have a secret. They can animate their puppets with magic, sending them out to cause all manner of mischief in the dead of night. Puppeteers of this ilk tend to travel by themselves, though they might be found as part of a traveling group if they become lonely. They may serve as an innocent front for more illicit dealings or as lackeys to a larger group of thieves and ne'er do wells.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

PuppeteerCreature 6

Medium Human Humanoid 
Source NPC Core pg. 129
Perception +14
Languages Aklo, Common
Skills Crafting +15, Occultism +13, Performance +13, Thievery +9
Str +1, Dex +2, Con +1, Int +4, Wis +1, Cha +4
Puppets The puppeteer has three animate puppets under their control—a smart puppet, a strong puppet, and a swift puppet. A puppet is a Tiny object that can be share a space with another creature. The usually begin combat in the puppeteer's space. A puppet has AC 23, Hardness 5, 20 Hit Points, and object immunities. If a puppet is destroyed, the puppeteer takes 15 nonlethal mental damage. A puppeteer can rebuild a puppet with 7 days of work. If the puppeteer dies while any of their puppets are still active, the active puppets become independent, but lose the will to fight in their grief.
Items +1 dagger, puppets
AC 23; Fort +11, Ref +14, Will +15
HP 95
Speed 25 feet
Melee [one-action] dagger +14 [+10/+6] (agile, finesse, magical, versatile S), Damage 1d4+7 piercingMelee [one-action] fist +14 [+10/+6] (agile, nonlethal, unarmed), Damage 1d4+7 bludgeoningRanged [one-action] dagger +14 [+10/+6] (agile, magical, thrown 10 feet, versatile S), Damage 1d4+7 piercingManipulate Puppets [two-actions] (concentrate, manipulate, occult) The puppeteer pulls at invisible strings to control their puppets. Each puppet Strides up to 30 feet. Each puppet can then make a Strike as described below. Each attack counts towards the puppeteer's multiple attack penalty, but their penalty does not increase until all attacks have been made.
  • Smart Puppet The smart puppet is covered in runes that give it occult power. It makes a ranged Strike against a creature within 30 feet at a +15 attack modifier. A successful Strike deals 2d6 mental damage.
  • Strong Puppet The strong puppet wields a tiny sword and shield. It makes a melee Strike against a creature whose space it shares at a +15 attack modifier. A successful Strike deals 2d8 slashing damage. In addition, the strong puppet gains a +1 circumstance bonus to AC for 1 round.
  • Swift Puppet The swift puppet wields two tiny daggers. It makes a melee Strike against a creature whose space it shares at a +15 attack modifier. A successful Strike deals 2d4 piercing damage. If the swift puppet hits a creature that was hit by another puppet this round, its Strike deals an additional 1d4 precision damage.

Sidebar - Related Creatures Alternative Puppets

This alternate set of villainous puppets Strikes with a +15 attack modifier.

Fiend Puppet The puppet makes a ranged Strike against a creature within 30 feet for 1d10 spirit damage, plus 1d4 spirit damage if the target is holy.
Poisoner Puppet The puppet makes a melee Strike with a tiny syringe of poison against a creature whose space it shares, dealing 1d4 piercing damage plus 1d6 persistent poison damage.
Undead Puppet The puppet makes a melee Strike against a creature whose space it shares, dealing 2d8 void damage and making the target frightened 1 (or frightened 2 on a critical hit).

All Monsters in "Performer"

NameLevel
Acrobat2
Beast Tamer4
Court Jester10
Dancer1
Druid Initiate1
Juggler2
Maestro11
Mime3
Puppeteer6
Street Musician2
Traveling Actor3
Troubadour3

Performer

Source NPC Core pg. 124
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Halfling yarnspinner (level 7), iruxi masked mummer (level 9), razzle dazzler (level 5)

Sidebar - Advice and Rules Handheld Instruments

Musical instruments range in size and function. For inspiration on what an NPC musician might play, choose from the following list: accordion, bagpipe, bodhrán, bongo drum, cabasa, castanet, charango, chimes, claves, cuíca, dan moi, didgeridoo, fiddle, flute, gemshorn, gittern, guan, hand bell, harmonica, hurdy-gurdy, kalimba, kazoo, lute, lyre, mandolin, maracas, ocarina, pan flute, piccolo, psaltery, recorder sackbut, shawm, slide whistle, spoons, tambourine, trumpet, triangle, ukulele, vielle, or zills.

Sidebar - Advice and Rules Let's See A Show

Prices for a night's entertainment are per head and can be far higher for world-class performers.

Circus 1 sp; Dance 2 cp social, 6 cp stage performance, 1 gp high-society ball; Opera 5 gp general admission, 20 gp box seats; Music 5 cp troubadours, 2 sp orchestra; Stage Play 6 cp small theater, 1 sp major theater; Street Performance tips of 1–2 cp.

Sidebar - Additional Lore Performers Across Golarion

Some of Golarion's brightest stars are as much storymakers as storytellers.

Camilia Drannoch, Revolutionary: Camilia uses her powerful words to put an end to the Red Revolution, rid Galt of its final blades, and reestablish relations abroad.
The Circus of Wayward Wonders: Perhaps the most spectacular traveling show in the Inner Sea, the Circus of Wayward Wonders and its Sideshow of Everyday Marvels offers truly outstanding acts for their audiences.
Janatimo, Speaker of the World's Tales: Janatimo, an aiuvarin bard at the Magaambya, leads the Uzunjati, scholars and teachers tasked with spreading knowledge to improve the world.

Sidebar - Additional Lore The Colleges Of Humor

Throughout Golarion there are pockets of jesters and jokesters that form groups they call colleges of humor. While they have no formal name or location, these colleges are universally recognized for producing excellent comedy. Those who train with colleges often specialize in one of many forms of humor. Some of the most common specialize include, but are not limited to: slapstick, romantic humor, high comedy, situational comedy, parody, surrealism, farce, wordplay, and observational humor.