Call the Blood
[two-actions] Spell 4This Spell may contain spoilers from the Abomination Vaults Adventure Path
Legacy Content
Uncommon Death Necromancy Negative Source Pathfinder #165: Eyes of Empty Death pg. 75Traditions arcane,
occult,
primalCast [two-actions] somatic,
verbalRange 60 feet;
Targets 1 living creature
Saving Throw basic Fortitude
With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth. You deal 8d4 negative damage to the target.
If the target takes damage, its blood flows into your mouth. If you're a living creature and don't have
negative healing, you're
sickened 2. If you're undead (or living but have negative healing), you can choose to either gain temporary Hit Points equal to half of the negative damage the target takes (after applying resistance and the like) and become
quickened for 1 round, or forgo the temporary Hit Points and become quickened for 1 minute. You can use this extra action only to
Step,
Stride, or
Strike. You lose any remaining temporary Hit Points after 1 minute.
Heightened (+1) The damage increases by 2d4.